Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Sun Feb 23, 2025 9:55 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 51 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next
Author Message
 Post subject: Re: Reasons for deletion
PostPosted: Sun Sep 09, 2012 3:51 pm 
Offline
Mortal

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 1086
Location: DC
Dulrik wrote:
I am trying to create a list of the top five reasons for deleting (or retiring) a character on SK based on two different types of deletion: planning to play again and not planning to play again. Here are some ideas I came up with. Please add your own reasons and/or say what you think the order should be by most frequent occurance.

Will play SK again:
1. Burned out on current character
2. Not enjoying character mechanics
3. Not enjoying character roleplay
4. Not enough time to meet character obligations
5. Dying too often

Will not play SK again:
1. Dying too often
2. Not enough roleplaying
3. Not enough PK/Tactics
4. Community is not friendly
5. Other games/activities take priority


The "Will play SK again" should be 5/1/4/2/3, with number 2 being replaced with "not enjoying enchanting". The "will not play SK again" list should be ordered 4/5/1/2/3, and replace 3 with "no sportsmanship during PK."

Note: WW, disregarding the enchanting facet of it is ignoring the part that takes a while. To say that one's properly re-equipped when they have a bunch of greater MP is extremely misleading in a world of double pet scrolls, magma spray, and hellfire/bog.


Top
 Profile  
Reply with quote  
 Post subject: Re: Reasons for deletion
PostPosted: Sun Sep 09, 2012 3:54 pm 
Offline
Mortal

Joined: Thu Jan 22, 2009 4:41 am
Posts: 2596
Location: Witness Protection
SK Character: Cyndane - Talys
I said enchanting is a separate issue! Maybe that was in an edit.

Also, really, re-equpping like that is only a serious problem for the classes severely dependent upon stat mods, since you have 6 eq slots for +4will/fort eq.


Top
 Profile  
Reply with quote  
 Post subject: Re: Reasons for deletion
PostPosted: Sun Sep 09, 2012 3:55 pm 
Offline
Mortal

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 1086
Location: DC
Do you feel enchanting isn't included in re-equipping? I think they're inseparable, and until one is fixed, the amount of high AC armor doesn't really impact an ease of re-equipping because it all still needs enchanted to the gills to survive some people.

"Great, I have awesome AC that will disappear when I get petrified/sleeped and then singled out/PKed into the dirt."

Image

Not intended as a flame or starting anything. But, realistically, I'd like to hear arguments as to how enchanting can be separated from re-equipping. Until a good one's made, I'm inclined to believe that you could have 15 sets of top-AC adamantite/energy in the newbie area, and re-equipping would still be a pain in the naughty bits.


Top
 Profile  
Reply with quote  
 Post subject: Re: Reasons for deletion
PostPosted: Sun Sep 09, 2012 3:58 pm 
Offline
Mortal

Joined: Thu Jan 22, 2009 4:41 am
Posts: 2596
Location: Witness Protection
SK Character: Cyndane - Talys
jerinx wrote:
Do you feel enchanting isn't included in re-equipping? I think they're inseparable, and until one is fixed, the amount of high AC armor doesn't really impact an ease of re-equipping because it all still needs enchanted to the gills to survive some people.

"Great, I have awesome AC that will disappear when I get petrified/sleeped and then singled out/PKed into the dirt."


To the Zyander's of the game, no, I don't include enchanting in re-equipping.

There is a very limited number of people who ever have enchanted eq.

They tend to not die very much.

In the past 2 weeks for example, I think the only people who have died and been wearing enchanted eq were...all people who could enchant. Zonin had some enchanted eq, but that doesn't count because I assume he got it from someone else.

Hilariously, Wala's eq only had great MP on it.

Enchanting does need to be made a lot less time consuming. I'm not arguing against that.

EDITEDITEDITEDIT


Top
 Profile  
Reply with quote  
 Post subject: Re: Reasons for deletion
PostPosted: Sun Sep 09, 2012 4:26 pm 
Offline
Mortal

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 1086
Location: DC
I had great enchants until I lost my stuff to the bug. The problem is, in the situations I've died, enchants wouldn't have exactly helped. I'd either have, say, been the only one in a room after a fear to get ganked - or I'd die to melee because NPC wars. There's a lot of situations where enchanted armor is only a hand-up against being ganked in some ways, completely useless against others - and for the modicum of assistance it provides, while necessary, it's not nearly as important as the time invested would suggest.

Back to the relevant conversation, the thing about mechanics is that the only way to get over that "frustration" is to wait for a code change that may never happen. That's why I chalk it up to the equivalent of buying a Pokemon game and then being frustrated you have to, as they say, "Catch 'em All."

Enchanting is a more definable, approachable aspect of the ragequitting scenario, which is why I'd rather have that be in the list.


Top
 Profile  
Reply with quote  
 Post subject: Re: Reasons for deletion
PostPosted: Sun Sep 09, 2012 5:02 pm 
Offline
Mortal

Joined: Wed Mar 06, 2002 10:34 am
Posts: 1505
Location: Los Angeles, CA
Enchanting is so crucial to the aspects of PVP that I find it extremely hard to play a class that does not have enchant armor. It's such a pain in the rear to have someone enchant for you.


Top
 Profile  
Reply with quote  
 Post subject: Re: Reasons for deletion
PostPosted: Mon Sep 10, 2012 5:54 am 
Offline
Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
I would put them in this order.

Will play SK again:
1. Not enough time to meet character obligations
2. Burned out on current character
3. Dying too often
4. Not enjoying character roleplay
5. Not enjoying character mechanics

I view the first three options as all along the same path. If you die a lot or even just a couple of times, you feel obligated to re-equip with well enchanted armor, and that can easily lead to burn-out. The thread's already derailing in this direction, but the best way to fix this would be to alter the enchant spell. If you know where armor is, then gathering it is not a big deal, but if you're playing against spellcasters and you lose a good enchanted suit of EQ, it takes a lot of desire to get back on the enchant-horse and spend all that time in prep again just to get back to where you were. This is exacerbated by the fact that the enchant armor spell is completely arbitrary (Muhaha jerinx) as to what enchantment is assigned to your armor, so you're just as likely to end up worse off for enchanting than better. As such, enchantment is both necessary to accomplish most IC goals, but is also an uncontrollably long boring grind. This should not be!


These are my options for the second group.
Will not play SK again:
1. Other games/activities take priority
2. Dying too often
3. Not enough roleplaying
4. Community is not friendly
5. Not enough PK/Tactics

In the same way, the main reason I put #1 first was because of my own personal experience. Every time that I have needed to step away from SK for a long time, it's been because I started spending way too much time in the grind of making my character stronger (Almost always enchant related) and then realized how boring and un-fun that was compared to doing almost anything else. I like to PK, and play the game. I like the idea of prep. I don't like to feel obligated to spend -most- of my in-game prep time casting enchant armor or having someone else cast enchant armor while hoping that I get lucky. That makes me feel like I'm playing some cosmic crappy version of a slot machine.

Having a priest/shaman brew, having a scout fletch or gather herbs, having a caster scribe or recharge, even enchanting a weapon is not so bad on time while still requiring prep: There's no chance that while you're brewing you can accidentally destroy all the vials you've already brewed, or that while enchanting a weapon you can end up placing penalties to hit on it. However, enchanting armor is like... you better be in for the long haul and expect to wait at -least- three or four repops to get good armor, probably nearer to eight: Which means taking anywhere from 2-4 hours just for a decent suit for one person, and that's if you're fortunate enough to find an NPC with a full suit of enchantable armor, and that isn't even factoring jewelry into the equation.


Top
 Profile  
Reply with quote  
 Post subject: Re: Reasons for deletion
PostPosted: Tue Sep 11, 2012 9:03 am 
Offline
Mortal

Joined: Fri Apr 30, 2004 8:48 pm
Posts: 1608
Location: My heart's in <strike>Iraq</strike> Texas with my newly re-enlisted 'som' 'soq' daughter
SK Character: Galida Apelila Shaloush Mayumi
"Dying too often" and "not enough roleplay" are major reasons for deletion. Often followed by a leave of absence from the game. The "Inn Rooms" thread is an example of the causes of both reasons. The rp of "we're depleting this town's coffers and you're all just collateral damage" really doesn't fly when people want to relax and be sociable without the constant fear of being dead just because they were in town.

"Hey, these people are logged in? Everyone leave town and be more or less alone if you don't want to die meaninglessly again."


Top
 Profile  
Reply with quote  
 Post subject: Re: Reasons for deletion
PostPosted: Tue Sep 11, 2012 9:08 am 
Offline
Mortal

Joined: Thu Jan 22, 2009 4:41 am
Posts: 2596
Location: Witness Protection
SK Character: Cyndane - Talys
..Yeah beimg real social in that locked bedroom.


Top
 Profile  
Reply with quote  
 Post subject: Re: Reasons for deletion
PostPosted: Tue Sep 11, 2012 9:13 am 
Offline
Mortal

Joined: Tue Dec 26, 2006 9:49 pm
Posts: 497
Location: Arkansas
SK Character: Aurenna, Ceinwyn, Ceridwen
Mudorgy?


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 51 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: Majestic-12 [Bot] and 118 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group