Ain wrote:
Would you do it with a goat - could you, SHOULD you onna boat?
Holy crapolo Ain is really Dr. Seuss!
Seraphiction wrote:
Maybe I didn't make it clear enough, since the idea was off the cuff, but these tools are primarily focussed to the high end of the spectrum, where the problem is. I don't think it's the clothing items, such as fur and cloth that are the problem as it is, are they?
With my last scout I played, I felt that there was a significant increase in failure in skinning all skin types, however maybe I was unlucky. When you said a skinning tool for each type of material I didn't realize you just meant the best skins.
I still think it is a bad idea, to make a scout buy something for one of his or her skills to work. However if it is used with skinning much like a doll is used with voodoo, then the scouts should be able to make the tool themselves.
What I mean by this is the scout gets the needed materials to make a tool, for example something mithril, to make a mithril skinning tool. It can be anything mithril (because lets face it if a scout can make a billion arrows with diamonds for tips they can more or less make anything). Make a time limit on the ability to make tools (like 1/2 hour). The tools should last a while.
The reason why I think scouts should be able to make them is that people will just buy them up (even other classes other then scouts) and horde them so one of the nicer skills a scout has will be useless because they cannot get the tool to skin.
whocarez62 wrote:
If scouts need to use knives in order to skin, then allow them to skin water and flame again. That would be really useful for clothing classes.
I would rather have the tailors be able to tailor anything again. Maybe not supernatural but everything else, yes.