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Is magic resistances chance to hit on enchant too high?
Yes 48%  48%  [ 13 ]
No 52%  52%  [ 14 ]
Total votes : 27
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PostPosted: Thu Apr 10, 2008 11:53 am 
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Syn managed to streamline my entire post into two sentences.

I'm not sure how I feel about that.


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PostPosted: Thu Apr 10, 2008 12:14 pm 
Eh, I didn't get into the whole caster vs. melee thing, or the actual chances, since I have very LITTLE experience actually enchanting. I honestly feel bad when I ask people to enchant for me, I played two sorcs, and I didn't even like enchanting my own stuff, kinda hard to expect someone else to want to enchant my stuff.


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PostPosted: Thu Apr 10, 2008 12:29 pm 
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What's wrong with enchanted suits having a disadvantage? If anything, I'd increase the probability of magic resistance, so that super-suits were less possible.


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PostPosted: Thu Apr 10, 2008 12:30 pm 
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I'd prefer to see magic protection aid only in the physical protection of enchanted pieces of armour. Magic resistance should aid only in the magical aspects, not completely negate the effects of spells, unless the person has no art and you are loaded with magic resistance. You get hit with a magic missile in full magic protection, it should do damage. If you were enchanted for magic resistance, not so much.


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PostPosted: Thu Apr 10, 2008 12:37 pm 
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Forsooth wrote:
What's wrong with enchanted suits having a disadvantage? If anything, I'd increase the probability of magic resistance, so that super-suits were less possible.


They're already high improbable. I've spent well over 50 hours enchanting my suit, and I can still be hit by the occasional spell.


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PostPosted: Thu Apr 10, 2008 1:49 pm 
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Quote:
The classes this would hurt are the casters, who can actually make themselves relatively immune to magic if they put in a significant amount of time. They need that relative immunity


How about having an enchantment cap that varies based on material? Have 4 enchants on heavy and light armor that warriors are likely to use but allow more on things like cloth, suede, and silk so mages can still make their super suits.


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PostPosted: Thu Apr 10, 2008 1:54 pm 
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I can't imagine how you can consider capping enchants at 4 per item (1 greatly or 2 moderates) could be a nerf to casters.

If you are worried that everyone will run around with +4 MP on every item, then add explosion/fade chance based on attempting to stack the same enchant on an item, like there is for trying to pump two spells in a single flask or two spells on a single scroll.

This would make it easy to get +1 fort, +1 ref, +1 will, +1 MP, but trying to put +4 of anything on one item would be difficult (25% success to go from 3-4?)

The other benefit of moving to a fixed limit is that it opens the possibility to allow stat enchants. You could choose to add +2 strength to any item, but you would then only have 2 slots left to put spell saves.

The benefits of this change would be as follows:
1) reduces/eliminates excessive time consumed to obtain a moderately enchanted suit
2) allows the option of stat enchants
3) removes the possibility of +60 mp, +30 fort, +30 will, +30 ref suits

Here are my results after spending a few days setting up a scale+MV suit with my priest. I took notes, which I assume any decent enchanter would do to keep track of my progress over the days:

Quote:
ring1: 3mp (floral)
ring2: 4mp, 1 ref, 1 will (RUBY)
neck1: 5mp 1 fort
neck2: 6mp (neckguard)
symb: 1 fort
jerk: 2mp, 1 will, 1 ref, 3 fort
hood: 3 mp , 3 fort, 1MR
greaves: 3mp, 3 will, 1MR
boots: 2mp, 2will, 2ref
gloves: 3mp 2 fort 1 ref
sleeves: 2mp, 2 fort, 1 will, 1 MR
belt: 1mp, 1 fort, 2 will, 2 ref
wri1: 3mp
wri2: 1mp, 2 will
dawn: 3mp, 1 ref, 1 fort
scept: 1 mp, 2 will 3 fort
surc: 4mp

mp: 46 ref: 7 fort:17 will: 14


It's not super-elite (and 3 MRs), but I imagine it's the sort of thing that anyone with a few days of free time can come up with. My changes would make this level of suit basically top-end but also reduce the time required to obtain such an outfit.


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PostPosted: Thu Apr 10, 2008 2:00 pm 
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46 magical protection and 7 reflex enchantments? That character looks ready for CRS.


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PostPosted: Thu Apr 10, 2008 2:03 pm 
theDrifter wrote:
It's not super-elite (and 3 MRs), but I imagine it's the sort of thing that anyone with a few days of free time can come up with. My changes would make this level of suit basically top-end but also reduce the time required to obtain such an outfit.


Therein lies my issue with it.

I don't want to enchant for days on end, just to have some [REDACTED] come steal the [REDACTED], or better, jloot it. I want to have fun playing.


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PostPosted: Thu Apr 10, 2008 2:03 pm 
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That character is ready to get ganked and spend another few days of his life re-enchanting.


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