Shattered Kingdoms

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PostPosted: Tue Jan 22, 2008 11:39 pm 
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Er, no.


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PostPosted: Wed Jan 23, 2008 2:28 am 
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Also when is the bug for when you fail a trip or bash breaking sanctuary when you try it again going to be fixed?


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PostPosted: Wed Jan 23, 2008 3:33 am 
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That bug still hasn't been fixed? Damn, it's been in the game for years.


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PostPosted: Fri Jan 25, 2008 6:04 am 
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Now I seem to be taking more damage with this spell held.


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PostPosted: Fri Jan 25, 2008 6:14 am 
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Okay, that I've not noticed. Just no visible difference when I fight with it or without.


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PostPosted: Tue Jan 29, 2008 11:33 am 
I'm not sure what you guys are smoking, but sanctuary still seems to make a massive difference to me. Fighting the Zabashis in the ToM had SA/Sanc up for the first one, it did like 15% damage, fighting the second one, sanc wore off after the like third round and I took a total of like 60% damage that fight.

Edit : Actually, after fighting them again, without sanc, I went back and just compared the damage per hit..and no Sanc doesn't seem to reduce damage, I just got hit a hell of a lot more in the second fight for some reason. My bad. :wink:


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PostPosted: Tue Jan 29, 2008 11:57 am 
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This also explains why certain gas blasts almost destroyed my priest, while a few months ago they would do far less damage.

Maybe there's a bug?


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PostPosted: Tue Jan 29, 2008 12:05 pm 
Maybe someone is plotting against the Priests and Shamans!?!!?!?!? :o


I'm not sure..but if anything Sanc seems like it is making me dodge/shield block and stuff more...I just seem to get hit less with it up instead of taking less damage.


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PostPosted: Tue Jan 29, 2008 1:13 pm 
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Syndal wrote:
Maybe someone is plotting against the Priests and Shamans!?!!?!?!? :o


Those are not the only classes with the sanctuary spell. :roll:


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PostPosted: Tue Jan 29, 2008 1:15 pm 
Who cares about Paladins though? I mean, I'm pretty sure since they got call armor, everyone's pretty much stopped caring about what happened to the class.


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