ObjectivistActivist wrote:
This isn't trib-member specific, though. Anyone is protected in this way.
The only thing that needs to happen to tribs is an equalization, of numbers and power, of NPCs across the board. Some tribs get 24623572457 NPCs in every square of their home city (Menegroth), other tribs have so few NPCs that you can literally go entire streets without seeing one (Nerina, and yes I'm counting the hidden rogue class NPCs). EQ also needs to be balanced in tribs. Some tribs' NPCs spawn suited from head to toe and armed, no matter how many times they're killed (Menegroth, Exile), other tribs' NPCs basically never spawn with gear and when they do it's only one or two pieces (Nerina, NW). It doesn't matter that the full suits of armor suck, so do the few pieces spawned on the other NPCs, they just get less of it.
The last point of equalization is in unique "powerhouse" NPCs. Every nation should have the same number of NPCs that they can raid with that are high level and a great deal more powerful than the average trib NPC. Examples of these would be the imposing legionnaire and the faceless nymph.
You're a dummy. No way should the strength of Nerina or Sith'a'neil's guards should even remotely compare to Taslamar or the Empires.