Cyra wrote:
The only thing I didn't see was a change to mode stun. This is something that really irritates me in that to stun someone, you have to bring all vital parts of their body that you're aiming at down to 0% hp.
This is why I haven't used the duelist guild in about 4 years of playing, and why I think that fighting to stun is a waste of time. Given the nature of the combat system, that you can randomly tag any body part in the range that you are attacking, you can end up attacking the same body part that has 0 hp and yet that will actually result in you doing 0 damage overall because that body part can't be hurt anymore. On mode kill if you reduce a vital part to 0 hp then they're dead, period.
It should be changed so that either you cannot hit a body part that has 0 hp anymore or (preferably) once they are at 0 hp on a vital part they are stunned.
This seems to be a misunderstanding of how mode stun and the bodypart system works. I've explained this several times on the forums, but it's been a few years since it last came up.
When you are on mode stun, you aren't trying to sever bodyparts, so after beating them down to a certain level, they are irrelevant to the process. When on mode stun, you are only interested in attacking the opponent's overall pool of hit points. You always do damage to this pool with every attack, regardless of what bodypart you hit and it's current status.
If you are testing this against some other player, it may appear that you are not doing damage, but that is not the case. The opponent's life percentage always shows the percentage of either your lowest vital bodypart or your overall pool if lower. So often you will beat down one of their vital areas first, since they have less hit points, and then their HP meter will hover at 25% until the damage on the overall pool catches up.
So why don't I just show the percentage to the overall pool in a stun battle? It's usually not that simple. There could be a multiple opponents attacking both in melee or ranged, with different kill/stun settings. It's important that the opponent to always know their lowest total, because then they know that they are only a few kill hits away from death.