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PostPosted: Mon Jul 23, 2007 4:22 am 
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Mortal Philanthropist

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Sypher wrote:
I do agree with Rial though, weapons of better material, despite being the same subtype, should still do more damage than weapons of an inferior material. Wood simply cannot gain as sharp an edge as diamond can, etc...


I think that in the end, this is what happens. A wooden weapon, or any other inferior material will soon get damaged against a better (material wise) one thus decreasing its damage.


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PostPosted: Mon Jul 23, 2007 4:22 am 
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Actually, I think that material should come into play with all three. A mithral epee for instance is going to be lighter than a tanso steel epee. So, it is going to be faster, but the steel epee is going to have more punch when you stab someone (don't argue its physics). So, I can see that a mithril epee being faster than the tanso steel epee while the tanso steel epee having more power. Adamantine would have more power but less speed. The iron weapons would just be slower due to weight. So on and so forth.


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PostPosted: Mon Jul 23, 2007 4:35 am 
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Muktar wrote:
Actually, I think that material should come into play with all three. A mithral epee for instance is going to be lighter than a tanso steel epee. So, it is going to be faster, but the steel epee is going to have more punch when you stab someone (don't argue its physics). So, I can see that a mithril epee being faster than the tanso steel epee while the tanso steel epee having more power. Adamantine would have more power but less speed. The iron weapons would just be slower due to weight. So on and so forth.


lol, don't argue the physics.

Why is that? You know you have it wrong?!


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PostPosted: Mon Jul 23, 2007 4:39 am 
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Morovik wrote:
Sypher wrote:
I do agree with Rial though, weapons of better material, despite being the same subtype, should still do more damage than weapons of an inferior material. Wood simply cannot gain as sharp an edge as diamond can, etc...


I think that in the end, this is what happens. A wooden weapon, or any other inferior material will soon get damaged against a better (material wise) one thus decreasing its damage.


Sure, in the end that's what happens, but it shouldn't have to wait till the end. There's just no getting around the point, than even at brand new condition, a wooden sword, is not going to be able to have the same edge that a diamond sword has. It's just not physically possible.

You can even make an easy example of this in real life. Go find a stick, sharpen it down to as fine of an edge as you can get, or even a point, then try to stab through something like a coke can, or cut through it. Then do the same with just a standard pocket knife. It's just simply much easier with the pocket knife, because steel is a material that can be sharpened to a much finer edge/point than wood can.


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PostPosted: Mon Jul 23, 2007 4:42 am 
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Muktar wrote:
Actually, I think that material should come into play with all three. A mithral epee for instance is going to be lighter than a tanso steel epee. So, it is going to be faster, but the steel epee is going to have more punch when you stab someone (don't argue its physics). So, I can see that a mithril epee being faster than the tanso steel epee while the tanso steel epee having more power. Adamantine would have more power but less speed. The iron weapons would just be slower due to weight. So on and so forth.


Sure while I agree with you. That's just a whole lot more work than it would be to simply put in a damage tier system. I'd much rather just see the damage change, it wouldn't be that hard to do, and it would make the old "uber" weapons, much more desirable once again.

Not to mention with the system you describe, it might not actually accomplish much in making the better materials actually better weapons.

What you're talking about is something like mithril epee's being faster than steel epee's, but packing less of a punch. So you gain speed, but lose power, those basically cancel each other out, and in the end, you still have no reason to get the mithril one over the steel one. Might as well just leave it like it is, because there is still no benefit on an overall scale for having a better material.

EDIT: Does anyone know the answers to any of the 4 questions I posted on my original reply to this thread(bottom post, page 1), above my suggested subtype fix?


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PostPosted: Mon Jul 23, 2007 4:55 am 
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Sypher wrote:
Sure, in the end that's what happens, but it shouldn't have to wait till the end. There's just no getting around the point, than even at brand new condition, a wooden sword, is not going to be able to have the same edge that a diamond sword has. It's just not physically possible.


you have a valid point.


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PostPosted: Mon Jul 23, 2007 6:31 am 
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As I understand it though second and third person hear say a swashie needs at least one quick weapon to reach four attacks. Then again you could always go test it your self.

Dont bother to quote real life when it comes to materials SK physics is different. Proof a wooden sword does do as much damage as a steel sword.

The change away from level and material based damage was a good one because it helps level the playing field for newer players who dont know where to find the best weapons. While still leaving the edge with the experienced players in prolonged game play. It also let weakness against materials become usable.


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PostPosted: Mon Jul 23, 2007 10:15 am 
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I'm pretty sure speed doesn't affect anything other than the amount of attacks you make. Then again I have no way of knowing. It might also make your weapon harder to parry or better at parrying.


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PostPosted: Mon Jul 23, 2007 11:39 am 
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I'm just off of work and on zero hours of sleep, but I will try my best to be coherent enough to answer at least two of your questions. IMMs please forgive me if this is considered sensitive IC information.

Weapon speed is general across the board. If a weapon, say great axe, gets something like an average of 2.5 attacks a round, then those with only one or two attacks will still likely see all of their attacks, and the merc. (or whatever) who wields it will get the extra benefit of possibly seeing a third attack here and there. Spec. bumps that speed even higher, and can grant extra attacks even beyond fourth attack at higher levels with faster weapons.

This might be from another game (I'm so tired I can't remember), but I think I have read somewhere that you can only parry and/or riposte as much as you can attack. That is to say, very slow weapons mean less of either of those skills.

Now as for swashies, the main hand has no penalty, or at least one that isn't noticeable. Weapons that get at least two attacks in the main hand will often yield two attacks. The off hand, however, takes penalties to speed (as well as the other two stats?). Only a faster weapon will yield the two attacks. Haste brings in some more questions that you may want to play with if you ever have a swashie, but anyone who plays the class should at least know to make sure their off hand weapon is faster than their main.

I'll take another look at your questions when I feel more up to it and see if I can't come up with answers for you.

:sleepy:


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PostPosted: Mon Jul 23, 2007 1:03 pm 
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Gremlin24 wrote:
This might be from another game (I'm so tired I can't remember), but I think I have read somewhere that you can only parry and/or riposte as much as you can attack. That is to say, very slow weapons mean less of either of those skills.


I think this might be from another game I cant remember ever seeing anything like this anywhere.


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