Shattered Kingdoms

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PostPosted: Tue Jun 05, 2007 10:23 am 
Benzo Balrog wrote:
I'm not sure limiting range is the answer. The damage dealt to third rank is enormous and undermines the use of reach weapons.


Huh? I'm talking range between rooms indoors and the inability to use them outdoors beyond the same room.

This just became apparent to me when I noticed multiple giant mercs using a single spec. Akin to trident, this will be nerfed because it was overlooked I feel.

However, the damage/speed isn't the issue, it's the fact it has range like a longbow that needs addressing. Siege crossbows aren't even a real, hand-holdable weapon.


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PostPosted: Tue Jun 05, 2007 10:29 am 
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I agree with Grakus. I've seen and felt the brunt of a skirmishing zhenshi merc using a siege crossbow in the wilderness. First I was surprised on how much that [REDACTED] hurt, second, it didn't make sense a siege crossbow can shoot THAT far with THAT much accuracy. I can't picture that weapon being designed for longbow range.

I'm not bitching too much because I could do that if I so choose, but seriously though, I think its uses in the wilderness should be reviewed.


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PostPosted: Tue Jun 05, 2007 10:39 am 
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You know, no one here has mentioned yet that the nerf that needs to happen is that some defensive skills aside from one cabal skill should be available to the attacked. You know, like dodging, shield block, armor deflection, etc. As it is now, only a cabal skill, and a miss by the shooter will prevent a bolt from hitting the attacked.


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PostPosted: Tue Jun 05, 2007 11:50 am 
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plague_hellion wrote:
I agree with Grakus. I've seen and felt the brunt of a skirmishing zhenshi merc using a siege crossbow in the wilderness. First I was surprised on how much that [REDACTED] hurt, second, it didn't make sense a siege crossbow can shoot THAT far with THAT much accuracy. I can't picture that weapon being designed for longbow range.

I'm not bitching too much because I could do that if I so choose, but seriously though, I think its uses in the wilderness should be reviewed.


Only a scout should be able to attack like that in the wilderness.


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PostPosted: Tue Jun 05, 2007 7:21 pm 
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ObjectivistActivist wrote:
You know, no one here has mentioned yet that the nerf that needs to happen is that some defensive skills aside from one cabal skill should be available to the attacked. You know, like dodging, shield block, armor deflection, etc. As it is now, only a cabal skill, and a miss by the shooter will prevent a bolt from hitting the attacked.


not true


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PostPosted: Tue Jun 05, 2007 9:04 pm 
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phiezel wrote:
plague_hellion wrote:
I agree with Grakus. I've seen and felt the brunt of a skirmishing zhenshi merc using a siege crossbow in the wilderness. First I was surprised on how much that [REDACTED] hurt, second, it didn't make sense a siege crossbow can shoot THAT far with THAT much accuracy. I can't picture that weapon being designed for longbow range.

I'm not bitching too much because I could do that if I so choose, but seriously though, I think its uses in the wilderness should be reviewed.


Only a scout should be able to attack like that in the wilderness.


One word, skirmish.


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PostPosted: Wed Jun 06, 2007 12:25 pm 
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Grakus wrote:
Konge wrote:
An interesting nerf, really. I had never thought of wimping range as a viable option.

The ordinary crossbows are worth mention, too. Rips away stone skins faster and the damage is equally ridiculous.


The damage/speed is fine in room, but the range on the suckers is just silly. Whenever you have a sudden spike in specialization among the giant mercenary class, odds are, it is an unintended exploit in the oversight of the various combinations of subtypes and skills.


Theres only one giant specialized in siege crossbows, and it isn't me.

Also, you've all seen the logs of other people trying to use crossbows. It's only good if your specialize in it.

Also if you want to be effective, you need ammo, which weighs ALOT.

I have still yet to get killed purely from ranged combat, and still think all of you that have can't hang with the leet PKers anyway.

It's not the weapon, it's who's using it.


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PostPosted: Wed Jun 06, 2007 1:27 pm 
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A damage which is fully on par with the best two-handed weapons which are limited to first/second row - with the only exception that it transcends all rows and two rooms in cities (perhaps three?) is simply too much.

Even with the "drawback" of having to restock on fletched/store-bought bolts...

Congratulations with not having been killed solely by ranged combat yet, the problem isn't with warrior classes, they can almost always be reached with other weapons. It is the classes who are intentionally fragile -because- they have the option of hiding in the back rows and still be effective. The huge number of crossbow using mercs now have pushed the balance of the game too heavily away from casters.

...Not to mention you are almost equally powerful naked as you are with full gear, hence why we've seen a lot of logs of naked people with a crossbow/bow and a million arrows going into pk. It needs a wimp and the only people defending it are those using it, and there are even some who use it who also think it deserves a wimp...


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PostPosted: Wed Jun 06, 2007 3:40 pm 
Well, okay, give it to Jandelay.

Oh wait, that's giving it to a wimp.


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PostPosted: Wed Jun 06, 2007 11:28 pm 
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Quote:
A damage which is fully on par with the best two-handed weapons


It is a two handed weapon.

Quote:
Even with the "drawback" of having to restock on fletched/store-bought bolts...


The draw back in the weight. As in harder to pick up fallen corpses, and limiting choices of armor for larger races. Not to mention if they want to use their other spec it makes it alot harder to dodge. It's expensive to buy them.

Quote:
Congratulations with not having been killed solely by ranged combat yet,


Thank you

Quote:
The problem isn't with warrior classes, they can almost always be reached with other weapons. It is the classes who are intentionally fragile -because- they have the option of hiding in the back rows and still be effective. The huge number of crossbow using mercs now have pushed the balance of the game too heavily away from casters.


Warlocks have stone skin that can negate the blows for enough rounds to deal massive magma damage or return fire with their own longer ranged spells.

Sorcs and Necromancers can have big burly pets. They can both do something better than sit third row.

Ethereal form.

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...Not to mention you are almost equally powerful naked as you are with full gear, hence why we've seen a lot of logs of naked people with a crossbow/bow and a million arrows going into pk.


No not really. I've seen them all fully armored. Atleast I do.

Also, who all do you think uses it? I know two people specialized in siege crossbow at the moment.

I'm the only one I know specialize in regular x-bows.

Quote:
It needs a wimp and the only people defending it are those using it, and there are even some who use it who also think it deserves a wimp...


Of course your sore because I hunted directly for you because you abused the air elementals ability to take on full groups by it's self. I killed you three times in a row and your pissed, I get it.

It can be got around, if you think. That is only in one on one aswell. In group vs group it's not nearly as effective. A necromancer with a good stave can still solo an entire group, a sorc for that matter, better than the evil x-bow user.


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