Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Mon May 07, 2007 12:52 am 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Body parts are not named unless you greeted the individual. That should be the same for skins and steaks


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PostPosted: Mon May 07, 2007 2:21 am 
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Mortal

Joined: Fri Sep 15, 2006 8:46 am
Posts: 386
Location: Aludra's Heart
Muktar wrote:
Body parts are not named unless you greeted the individual. That should be the same for skins and steaks


That makes the most logical sense. Much more than "I'm not sure who this is, let's chop them up and find out."


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PostPosted: Mon May 07, 2007 6:28 am 
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Mortal

Joined: Fri Jul 21, 2006 9:04 am
Posts: 782
Location: Not in the south anymore. Woohoo.
If you have the VT interface on, it doesn't matter if you have them greeted or not, down in the little square, it says Corpse of Name. No butchering needed.


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PostPosted: Mon May 07, 2007 12:26 pm 
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Mortal

Joined: Fri Mar 01, 2002 4:00 pm
Posts: 2637
Location: Floating in Previous Player Ether
Next on CSI: Shattered Kingdoms...

Midnight Council Lieutenant: Hey, sir, there was a mass murderer running around killing a bunch of people! He was wearing silver, had an air elemental, and he was running really fast!

Midnight Council leader: I see. Did you get his name?

Lieutenant: Un...no, sir, but when he wasn't running, I could tell he had a limp. Does that help?

Leader: ...No. Call in the scouts and barbarians. Clearly we are in need of forensic scientists.

Lietenant (Several minutes later): Sir! We have a report from the scout on the scene! He says the man is D------s!...And he also tells us that he goes good with a bit of rice and some southern spices, sir.

Leader: Brilliant.


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PostPosted: Mon May 07, 2007 2:51 pm 
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Mortal

Joined: Fri Sep 15, 2006 8:46 am
Posts: 386
Location: Aludra's Heart
Awesome, Lantern.

And um, yeah VT interface sounds buggered up if its giving away information.


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PostPosted: Mon May 07, 2007 5:01 pm 
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Mortal

Joined: Sun Dec 07, 2003 1:51 am
Posts: 1682
Location: Denmark!
:lol:


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PostPosted: Tue May 08, 2007 1:58 am 
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Mortal

Joined: Sun Jul 18, 2004 3:09 am
Posts: 2174
I havn't used VT interface for like six years.

Has it been upgraded at all?

Does it even WORK with anything other than telnet?

I remember using it when I first got MUSHclient and it messing everyting up all to hell. To the point that I had to turn it off, and log out and back in for it to stop messing with stuff.


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PostPosted: Tue May 08, 2007 11:19 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
It works with all 100% compatible vt100 clients. Most issues can be resolved if you configure it to use the correct number of lines that you are viewing in your window. AKA most complaints are due to user error.


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PostPosted: Tue May 08, 2007 12:34 pm 
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Mortal

Joined: Thu Sep 02, 2004 7:36 am
Posts: 1471
Are you sure? I have never got Vt to work with any client that I have ever used.


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PostPosted: Tue May 08, 2007 12:43 pm 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
For zmud, it puts the vt area in the middle of my screen. I loved vt and I know zmud is 100% vt compliant


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