Muktar wrote:
If You want people to group more. Make the xp bonus for grouping larger. Much larger. It should easily be more beneficial to group and kill than solo killing. The system shouldn't be linear either. Just having two to three in a group should give a bonus that would make it easier to level. Then have it scale much higher as you go through the middle ranks and if you can get 7-9 in a group, the bonus should be huge
I'm honestly in favor of this idea. I believe it should be lesser as your get to a higher level, but I'd like to see a slightly higher group bonus, especially for classes with a low damage output. *cough* priests *cough*. I remember one time I was grouped with two mercs in the bakemo caves. They somehow managed to gain about 4 levels, in the time I was able to get one. So all of a sudden, the group, and the RP we had going with it, died because I couldn't run with them anymore.
There really are only a handful of disadvantages, and nothing terribly bad. Twinks will always twink, and theres not a whole ton you can do about it. STUF_KTHNX, you fail to remember that there is a level limit. If implemented correctly, a character could likely use the area for about 6-7 levels, rather than the standard 4-5. ObjectivistActivist, while I agree with the general theme of what your saying, it is possible to find cheap scrolls/vials in the game. If D wants to compensate for this by making brew slightly easier to master, I'd be cool with that. However, like many other people, the brewer could just go out and earn a bit of gold to cover his vials/scrolls. Or, perhaps he just has people who want stuff from him to bring empy vials/scrolls to him. This really shouldn't deter from a group bonus...
sleeper