Shattered Kingdoms

Where Roleplay and Tactics Collide
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Do you think it a good idea to prevent people from recalling/quitting for a time after being rez'd?
Yes, it's the fools fault for having died anyway? 24%  24%  [ 8 ]
No, that's a bit harsh. People shouldnt have to stick around if they don't want to. 62%  62%  [ 21 ]
I don't much care... 15%  15%  [ 5 ]
Total votes : 34
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PostPosted: Wed Dec 06, 2006 1:59 pm 
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Grakus wrote:
Please make this game more hardcoded for fruitless results.

I like being able to see "you can't do that" on my screen quite often.


Atm, there are many players skipping out of RP upon being returned to life, else the topic never would have come up. It is quite silly to expect staff to drop everything and start chasing these players, and logs don't really show time (or lack thereof) transpiring (yet).

Example:
"Gasping for your first breaths, you do not seem able to move enough to get up and leave."

If you are one of those who is just trying to get out of RP, I'd say "tough, and next time don't ask that priest for aid if you won't give them anything in return, even curtesey."


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PostPosted: Wed Dec 06, 2006 2:01 pm 
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Speak for yourself bud.


I'm afraid he speaks for me too. I don't think any of my priests bothered carrying around these potions. And if they did, they surely wouldn't hand them out to random schmoes being resurrected. Some of us don't like brewing.

Quote:
It would also pose significant problems to, say, a dark aura player who convinced a light aura priest to resurrect them.


IMO, that's the whole point of doing this. I don't care about rude resurrectees. They just never get resurrected again, if they're lucky. However, if a resurrectee lies to you and recalls to get away instantly, that's an argument for never resurrecting anyone else you don't know.


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PostPosted: Wed Dec 06, 2006 2:11 pm 
Maybe it is, and maybe it's [REDACTED] for you, because you just got duped. For them though, it's great RP. They've just tricked someone who's working against them into furthering their goals. It doesn't get a lot better than that.

Now that I know your motive for that sort of change, forsooth, I'm even less inclined to agree with you.

As for the rest of you shedding tears over this, get over yourselves. If you don't want to put up with the occasional rude player, don't play a priest. In fact, don't play at all, because people can be inconsiderate no matter who or what you play.


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PostPosted: Wed Dec 06, 2006 2:11 pm 
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Jardek wrote:
You know folks, Shattered Kingdoms is (supposed to be) a game that doesn't make you do things. It's open-ended. While I think it's poor RP if someone doesn't hang around for a courtesy moment after being brought back, I think it's poor form to force someone to do so if the person rezzing them just doesn't have the chutzpah to keep them there.

It would also pose significant problems to, say, a dark aura player who convinced a light aura priest to resurrect them.


As much as I hate people recalling directly after resurrection, I agree with Jardek on this.

The game shouldn't -force- people to roleplay. They should want to. This might actually limit some interesting RP by priests and rezzed characters. Such as the darkie getting rezed by a lightie example.

The reason I created my rant thread was because I thought I was being confusing in some way. I wanted to make sure I was clear in RPing out what Adrienne wants from rezed players.

There are several characters who Adrienne has rezed and have made enemies with because of their improper actions after rezes. But it was for the RP that insued after the rez. The rezed characters should have the option of not being grateful. Some characters are just [REDACTED]. There should be IC consequences for this, not OOC solutions to it.


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PostPosted: Wed Dec 06, 2006 2:23 pm 
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While the ideas are certainly interesting, I'm not in favor of either of them. If a bunch of people are annoyed at the behaviour of those they resurrect, I don't even want to imagine how the reactions of the majority of the playerbase would be, if this hardcoded change were implemented.

Apart from that, I dislike the fact that a player's liberty would - to a certain extend at least - be taken away. I'm not trying to justify those who'd recall immediately after being brought back, but I consider even seemingly inappropriate behaviour on the part of the resurrected person a source of RP:

What of all those diabolic, deceitful characters who want to trick a good-hearted priest into aiding them and recall immediately after only to mock their victim for his/her naivete? What of the disgruntled priest who thereafter declares holy war on the scoundrel for his/her wretched tactics? What about the priest RPing a struggle of conscience for his/her mistake or his/her sinking in self-doubt? Just examples from myriads of possibilities really, but I'm sure you get my point. They all add color to the game.


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PostPosted: Wed Dec 06, 2006 2:42 pm 
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Lolth, Jada, and Jardek are all correct. Having the resurrectee stuck there is a poor idea, most assuredly, and upon retrospect, so is having no PE. But, I think having, at the very least, their pulse racing upon resurrection wouldn't really limit anyone much, but just change how things work. Instead of a guaranteed getaway for your deceitful darkie, he instead has to -run- out, which, I think, poses a far more interesting situation, while still allowing for the situations Lolth mentioned, and gives priests just a tad more power than they might otherwise have. I'm not defending the idea to the death, it's not that important to me, I just think it'd be a neat tweak.

The change I'm putting forth here really wouldn't be forcing RP, just change how things are done a little, IMHO.


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PostPosted: Wed Dec 06, 2006 3:23 pm 
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I can see one's pulse might race after a rezz. Being yanked from the shores of death is quite a rush.


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PostPosted: Wed Dec 06, 2006 4:05 pm 
I'm not so offended by the pulse racing idea, though I'm against pulse racing in general because it doesn't let you sleep.

It could become a problem if people were either brought back to life in the middle of a battle, or if priests got smart and decided to start rezzing in dangerous areas so that a person not only couldn't recall, but also essentially couldn't move at all until their pulse stopped racing.

To be honest, I don't see why it isn't just left the way it is.


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PostPosted: Wed Dec 06, 2006 4:20 pm 
Jardek wrote:
I'm not so offended by the pulse racing idea, though I'm against pulse racing in general because it doesn't let you sleep.


That was changed back, wasn't it?


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PostPosted: Wed Dec 06, 2006 5:02 pm 
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SK Character: I wish :(
Thats forceing them to rp, what is someone is time limited? and have to leave then they cant becuase they have to rp with a priest when all the should have to do is emote bows his head in thanks. And say thanks...


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