Forsooth and Sklz covered my thoughts pretty well.
Muktar wrote:
(I have zero idea where you live but this is an example) By your logic, if you killed my parents and some other people (fiction of course) and I found out that you were living in New York. New York said that they won't get involved. That then gives me the right to nuke the entire fricken town just to make sure your dead. The goal is just, bringing a mass murderer to justice. I really wish people would stop trying to argue that the ends justify the means.
Saying that "the ends do not justify the means" is a MORAL and ETHICAL judgement that YOU are placing onto that belief. It is a product of YOUR upbringing and YOUR way of thinking. It does not necessarily apply to everyone, or to all circumstances.
For instance, let's say the criminal in NY has a remote nuclear detonator for the other 5 largest cities in the U.S. and is going to set it off. Would I be in favor of nuking him then if I had no other option? Sure. I don't know if you would too, but as a hunch I'd say yes. If so, then you believe that the end DOES justify the means, "but only under certain circumstances." If you say no, it could be very easily argued that you took a "non-good" path by letting many more innocent lives die AND the criminal gets away.
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I'll take this time to remind people that the SK alignments are based on a Palladium system and not a D&D one. Scrupulous is not at all like Chaotic Good, for instance. Palladium's alignments were based along the core concept of selfishness. Basically, there is unselfish, selfish, and selfish to the point that you're so selfish you're willing to go out of your way to hurt others for your own enjoyment. The secondary concept is that of honor or obeyance to the law which is the main thing that separates principled from scrupulous and aberrant from other darkies.
There is no true "good", "evil" or "neutral" in the palladium world.
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As for our Nerina example, the difference between a scrupulous character and a diabolic one is that the lightie does not WANT to hurt people uninvolved with the situation, but will if necessary. The lightie takes no pleasure in the additional violence, but believes such is necessary to accomplish a higher goal.
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But I'll agree this is poor play. How does killing the Talon contribute to the greater good? I see three possibilities off-hand:
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1) The Talon was physically defending the enemy, and the enemy was so vile and dangerous that the enemy couldn't be spared, even at the cost of an innocent life. Such an extreme event is very unlikely.
It depends on the situation. I've had necros who were good enough to stay alive 99% of the time INTENTIONALLY sit in the Inn there just to mock the Hammer and try to hide behind the laws. Darkies aren't stupid- they know the hurdles the Hammer has to jump to get to them.
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2) The Talon was not intentionally targeted, but was killed by accident in the chaos of the fight. This I can see happening from time to time. Still, I would expect good characters to be less than happy over their accidental slaughter.
Nowhere in my example does it say the lightie was happy about it. If it was possible I'd expect the lighties to attempt to stun, but not to the point where it'd jeopardize their main target.
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3) The Talon was assumed to be evil himself, because surely no one else would defend such a villan. Characters with such naive thoughts can be fun as well as legitimate. Two caveats: First, the character shouldn't only be such a fool when it's convenient for him. Second, the character should have other traits that are clearly good-aligned. In isolation, such arrogant killings might fit aberrant better than scrupulous.
Talons (or gray ones at least, and some light) defend their laws, just like any good tribunal. The fact that previously the talons put no moral judgement on their laws made life much harder for the Hammer.
CASE STUDY:
For instance, I asked this exact question to a Talon leader:
"If a man murdered, in cold blood, for NO reason, a young one barely a league outside your borders, then came here for refuge from the Hammer, would you let me slay him or at least bring him to justice yourself, as long as I could give you
perfect evidence that such occurred?"
Of course, the answer was no. The Talons were very gray oriented at the time. They didn't want to get involved in politics (impossible in SK, as it should be) and didn't want the Hammer or the Adepts on their [REDACTED]. Unfortunately, that's not possible.
What ended up occurring was that we'd spot an enemy in Nerina, ask the Talons to do something (and then they refused), then go in and kill the enemy with the least possible collateral damage. That means either stunning the Talons or wording out after the kill. Afterwards, we'd turn ourselves in.
The Talons (I assume) were pressured by the darkies to give them better protection, so they ended up warning the targets when we asked them do something and the targets escaped. We countered by stopping the advance warnings.
Does that seem like an unrealistic or un-scrupulous solution? The Hammer fully believes that it is empowered by the gods to do whatever the damn hell it wants to purge "evil". If others try to stop them, they're no better than the evil itself. Is it "good"? I certainly have no capacity to make such a judgement, and I don't think anyone else does, either.
In fact, an example very, very, very similar to that is nearly standardized (so far as I know) as a Hammer recruitment question. It's a core part of their philosophy.