Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Tue Feb 25, 2025 9:25 pm

All times are UTC - 8 hours




Post new topic Reply to topic  [ 41 posts ]  Go to page 1, 2, 3, 4, 5  Next
Author Message
 Post subject: Double the XP rate
PostPosted: Sat Jul 14, 2007 12:16 am 
Offline
Mortal

Joined: Mon Feb 17, 2003 9:55 pm
Posts: 1365
Maybe I'm just getting too old for MUDs, but I don't see the merit in making it take so long to get the first dozen levels or so. Typing "k xxxx" and watching the battle messages go by is a snorefest.

I agree that at higher levels, there are skills to be used, and adventures to be had. But even here, I don't see the advantage in so much repetition.

Like it or not, a certain amount of character power is necessary to particpate in many of SK's plots. That kind of goes along with being a PK MUD. Now that GMs no longer grow on trees, maybe it's time to make Expert-Mentor easier to obtain? Or at least Journeyman, when many class-specific abilities often come into play? Just a thought.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Jul 14, 2007 1:19 am 
Offline
Mortal

Joined: Fri Oct 24, 2003 7:26 am
Posts: 1908
Location: Under my covers... sleeping
/me agrees.

Lower level leveling is a bit too hard... I expect higher levels to be hard, but it shouldn't be nearly this hard until... mentorish.

sleeper


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Jul 14, 2007 2:12 am 
Offline
Mortal

Joined: Sun Dec 07, 2003 1:51 am
Posts: 1682
Location: Denmark!
I hate leveling, I'm all for measures to make it easier. I suck at it, too.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Jul 14, 2007 7:08 am 
Offline
Mortal

Joined: Thu Mar 28, 2002 5:08 pm
Posts: 433
Location: MIddle of NOwhere Town
SK Character: Amberdin, Ashiya, Zinnya
Although repetition is a bit tedious during the early levels, I honestly can't say I've had issues levelling, at least not any more than what I used to. That should say a lot, considering I've been away from the mud for over two years and the whole area familiarity as well as levelling zones are quite new to me.

With a bit of exploration there shouldn't be a problem to GM in 100 hours or less for veterans and 150-200 for less experienced players. Those numbers seem quite acceptable to me.

When I first started over, I absolutely hated the area familiarity aspect of the MUD as it does delay you a bit, but if anything it helps take away from spamming kill XXX. At least it encourages exploration, character interaction (yes, imagine that, you can ask IC for levelling areas) and kill YYY instead.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Jul 14, 2007 8:58 am 
Offline
Mortal

Joined: Fri Mar 01, 2002 4:00 pm
Posts: 2637
Location: Floating in Previous Player Ether
I've NEVER had a gm in under 200 hours.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Jul 14, 2007 9:53 am 
Goldlantern wrote:
I've NEVER had a gm in under 200 hours.


And you've never actually been good at the game.

<3


Top
  
Reply with quote  
 Post subject:
PostPosted: Sat Jul 14, 2007 10:11 am 
Offline
Mortal Contributor

Joined: Thu Feb 02, 2006 3:43 pm
Posts: 611
Location: CMU
I've never had a GM in under 600 hourse. :oops:


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Jul 15, 2007 3:55 am 
Offline
Mortal

Joined: Mon Mar 04, 2002 10:42 am
Posts: 1053
I'd rather have it somehow got made equally hard for everyone to GM. So noone could level to GM in less than 50hours while others use 500hours.
Having few gm¨s in the game and alot masterïsh, fighting to become higher level would suit me better atleast. I liked how it was back then where people above lvl 45 were seldom.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Jul 15, 2007 4:03 am 
Offline
Mortal

Joined: Wed May 29, 2002 8:08 am
Posts: 1232
Location: Tennessee, U.S.A
I'll admit, one of the biggest reasons that deters me from coming back to SK is everytime I've tried, leveling was absolute balls.

The game is just no fun until you hit about master, and are actually able to PK to a decent extent, and participate in groups in higher level zones, wastelands, ToM, etc...

I see no point in making it take hours upon hours to get to level 40+. Especially not with the severely reduced number of players I've seen each time I give it another go.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Jul 15, 2007 4:05 am 
Offline
Mortal

Joined: Mon Mar 04, 2002 10:42 am
Posts: 1053
If near noone is above lvl 40, it's still not a bad situation to be level 40 either :P Perhaps making it harder would make people invest more in one char rather than rolling new chars upon new chars upon new chars everytime they hit GM.

I will agree to the first hmmm perhaps 20 levels are quite steep in levelling with the new AI scripts on NPCs, especially to people who are completely new to the mud .After level 20 or so, it should get harder than it is now. :) But that is just my opinion.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 41 posts ]  Go to page 1, 2, 3, 4, 5  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 143 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group