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 Post subject: Best and worst changes to the game over the years
PostPosted: Fri Feb 05, 2021 2:22 pm 
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Joined: Mon Jan 02, 2006 7:47 pm
Posts: 3776
Location: Virginia
SK Character: Amorette
best: enchant rework

worst: whatever happened to necro/darkie/malediction spells

the real worst: dulrik no longer coding or engaging in this game at all


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 Post subject: Re: Best and worst changes to the game over the years
PostPosted: Fri Feb 05, 2021 4:10 pm 
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Joined: Sun Nov 13, 2016 11:31 am
Posts: 240
the worst : mr barbs

the really worst : AoN being an auto success, when you can cast actual dispel magic at a naked NPC (nevermind a player) 20 times and fail to dispel anything

the also worst : reflex changes

the best : custom eq


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 Post subject: Re: Best and worst changes to the game over the years
PostPosted: Fri Feb 05, 2021 10:20 pm 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
best: getting rid of crs.

worst:
MR barbs in their entirety.
Dwarves getting skinning bonuses(?), because why not make a support class roll a crappy race in addition to already rolling a crappy class.
Areas built with 5x more static NPCs and random spawning NPCs than they should.
Bounty NPCs.
Loyalty Token Revive + Loyalty token Retrieve.
Happy Hour.
Overloading saves on NPCs.
Neutering bash without providing an alternative for securing PvP kills.
Buffing warlocks repeatedly while nerfing necros repeatedly, at the same time a staffer was playing a light-aura warlock.
Re-working enchant by removing the ability to add saves to armor and stacking saves on gear, forcing the playerbase to rely entirely on builders to get more than 1 half decent save.

No code changes and no expectation for them.


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 Post subject: Re: Best and worst changes to the game over the years
PostPosted: Sat Feb 06, 2021 6:31 am 
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Mortal

Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
I'd donate real dollars for some code updates, if that's what it took. Adding a champion level skill to swashbucklers was cool. I'd like to see that trend continue with other suffering classes.

***Scouts should get marksmanship at master and masterwork at champion ***

worst: the massacre on tribunals, reflex dependency & subsequently giving 1 class immunity to any reflex-based spell, ki-straps
A. The -only- class that needs evasion, the way it is now, is bards.
B. Making a weapon subtype specifically for 1 cabal and adding a boatload of options with various damage types doesn't make sense. Other cabals with weapon-based skills do not have such an array of options and have skillsets that aren't even comparable in terms of strength/utility.

the best: MR barbs for making nerds lose their minds


Last edited by archaicsmurf on Tue Feb 09, 2021 5:18 pm, edited 1 time in total.

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 Post subject: Re: Best and worst changes to the game over the years
PostPosted: Sat Feb 06, 2021 7:26 am 
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Joined: Thu May 11, 2006 11:00 pm
Posts: 2767
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
Worst: MR Barbs
Best: Invis, custom eq


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 Post subject: Re: Best and worst changes to the game over the years
PostPosted: Sat Feb 06, 2021 1:53 pm 
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Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
Worst change was easily introducing bounty NPCs.

Best change was nerfing them significantly.


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 Post subject: Re: Best and worst changes to the game over the years
PostPosted: Tue Feb 09, 2021 10:54 am 
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Joined: Tue Aug 12, 2008 10:23 am
Posts: 1009
Location: Gulf Breeze
Best:The addition of new abilities/gear/areas.

Worst:The nerfing/removal of abilities/gear/areas.

Plus it seems like someone nerfed Dulrik. Where is that guy? Lol


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