Shattered Kingdoms

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PostPosted: Sat Dec 27, 2008 9:06 am 
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Joined: Wed Jun 18, 2008 8:26 pm
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Location: Michigan
Muktar wrote:
Have SD affect skills not stats. Then again, that would probably bring a whole new level to the whining


True, "equally" is a subjective term, and it sounds like a pain to code anyway. Just hit them in their primary stats, perhaps.


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PostPosted: Sat Dec 27, 2008 9:08 am 
Muktar has some of the stupidest ideas ever.


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PostPosted: Sat Dec 27, 2008 9:16 am 
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Joined: Mon Jun 21, 2004 12:58 pm
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Location: Spokane, WA
Syndal wrote:
Muktar has some of the stupidest ideas ever.


Syndal, I never said I would like it. He was asking for something to make it affect classes more evenly.

Seraphiction, actually it would be easy to code. The code already exists, it exists for chars wearing armor that they aren't trained in. See, I knew that it would bring out the whiners. It worked so fast, the biggest QQer came out already before I even said it was an actually idea I would like added.

((For you Syndal, that means that I had thought about it, not that it means that it should be implemented))


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PostPosted: Sat Dec 27, 2008 9:26 am 
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Muktar wrote:

Seraphiction, actually it would be easy to code. The code already exists, it exists for chars wearing armor that they aren't trained in.


Sounds like it could have some potential then, but wouldn't you still need to work it out for the heavy-armor wearers, since they don't have armor penalties?


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PostPosted: Sat Dec 27, 2008 9:36 am 
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The thing is the code already exists, changing it be based off of SD vs Armor type is 'fairly' small.


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