Regarding the weaknesses on Iron, that really isn't a big issue unless you're a cloth wearer.
I mean, Iron is common, yes, but also incredibly fragile. Use an Iron weapon on a half elf or elven barb wearing addy. I dare you. Your weapon will last..Yeah about 5 rounds at most if you're lucky. Fractures out the yin yang I'll guarantee it. Cold iron is a bit more sturdy, but I've not seen much more damage from my cold iron weapon than from my steel khopesh, both are actually enchanted to humming status as well.
Then use it against mithril. Same thing will happen pretty much, maybe a bit slower. Iron really isn't that big of a deal because of how fragile it is.
Regarding Centaurs, I agree. They definitely need a boost. Run into a rogue? Bam, Hamstring wrecks centaurs. Barb? Aim low, wrecks them. Unless that centaur is a barb with toughness, the lack of armor on that body part hurts them very badly.
Let's move on to elves and d-elves now. Elves, weak to negative energy, so a Hellion could wreck one pretty bad with Hellfire. D-elves, weak to light. Actually weak is an understatement. BoG, Holy word, completely destroys any D-elf and with their Con which is actually lower than a Sprite's max I believe? I may be mistaken on that one, D-elves are really limited in what they can be. Not just that, with a lot of divine wrath / holy weapons, wrecking any deep elf isn't hard at all. I played one as my first character and learned the hard way..
Finally summing it up, I agree with Sypher. The racial weaknesses should be atleast re-evaluated and possibly tweaked. Playing a human, the lack of infravision is easily overcome so that isn't really a weakness at all. Just my 2 cents.
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