Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Wed Nov 27, 2024 5:02 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 12 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: Quick theme reference
PostPosted: Tue Jan 27, 2015 8:18 pm 
Offline
Newbie

Joined: Sat Jan 24, 2015 8:17 am
Posts: 5
Is there any kind of quick reference for the world/theme I can use. I have an absolutely terrible memory, and am kinda shy of player interaction if I think Imight forget something or have to look it up mid game. Kinda slows things down.

EDIT: should note, I consider the site a long reference.


Last edited by Wishing_I_was_Batman on Tue Jan 27, 2015 9:55 pm, edited 1 time in total.

Top
 Profile  
Reply with quote  
 Post subject: Re: Quick theme reference
PostPosted: Tue Jan 27, 2015 8:21 pm 
Offline
Mortal

Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
The documentation is all available outside the game in entries that never go beyond one page or so. The major lore items are included. The internal links are bad; stick to using the ones on the left frame.


Top
 Profile  
Reply with quote  
 Post subject: Re: Quick theme reference
PostPosted: Wed Jan 28, 2015 3:23 pm 
Offline
Newbie

Joined: Sat Jan 24, 2015 8:17 am
Posts: 5
Yes I saw that. Was just hoping for a cliff notes or such. Ah well. Thanks for the help :)


Top
 Profile  
Reply with quote  
 Post subject: Re: Quick theme reference
PostPosted: Wed Jan 28, 2015 6:56 pm 
Offline
Mortal

Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
I don't intend to be negative at all, but if you find that two or three paragraphs of text is something that needs to be cliff noted, you might be setting yourself up for eventual disappointment and boredom by playing a text-based roleplaying game: most helpfiles aren't any longer than most descriptions.


Top
 Profile  
Reply with quote  
 Post subject: Re: Quick theme reference
PostPosted: Wed Jan 28, 2015 7:03 pm 
Offline
Mortal

Joined: Wed Oct 15, 2014 1:21 pm
Posts: 37
I ran into a problem like this myself. It's not that its a few paragraphs of text, it's in even where to start looking.

My suggestion is to assume a general fantasy world, read up on the things that are relevant to you (god, alignment, race) and be comfortable with that those say, and then just try to skim the helpfiles if there's something else that comes up. I also got used to the tell person ooc: is there a helpfile I can reference? and moving on from there.

Good luck!


Top
 Profile  
Reply with quote  
 Post subject: Re: Quick theme reference
PostPosted: Wed Jan 28, 2015 7:15 pm 
Offline
Mortal

Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
The above is good advice. You could, and probably should, spend about half an hour just reading help files before you make a character you intend to play. Start with the top-most "HELP" command, then "HELP FAQ." Afterwards, if you still like what you see, proceed through all the topics in the help command in a methodical, web-spider fashion. Take notes. Search for phrases you find confusing -- they've probably already been discussed on the forums. E-mail staffers or post here about whatever is left over. It's like getting help in any other forum for any other topic: demonstrate that you have done the basic RTFM and "Is it plugged in?" work, and you'll probably find it both easier to find support and less likely that you'll need it.

SK will rarely, if ever, spoon feed you things in-character. It's best to find ways to cope with that before you get too invested in one.

We MUD players are probably further along the hubris spectrum than WoD larpers. Take that into account.


Top
 Profile  
Reply with quote  
 Post subject: Re: Quick theme reference
PostPosted: Thu Jan 29, 2015 1:55 am 
Offline
Mortal

Joined: Tue Dec 25, 2012 3:54 am
Posts: 606
SK Character: Caric
grep wrote:
The above is good advice. You could, and probably should, spend about half an hour just reading help files before you make a character you intend to play. Start with the top-most "HELP" command, then "HELP FAQ." Afterwards, if you still like what you see, proceed through all the topics in the help command in a methodical, web-spider fashion. Take notes. Search for phrases you find confusing -- they've probably already been discussed on the forums. E-mail staffers or post here about whatever is left over. It's like getting help in any other forum for any other topic: demonstrate that you have done the basic RTFM and "Is it plugged in?" work, and you'll probably find it both easier to find support and less likely that you'll need it.

SK will rarely, if ever, spoon feed you things in-character. It's best to find ways to cope with that before you get too invested in one.

We MUD players are probably further along the hubris spectrum than WoD larpers. Take that into account.


If this advise was given to me I would have quit playing SK before I started. The way I learnt was by doing and being a part of. If you interact with other players are low levels you will learn worlds of information. If you make a "wrong call" with the RP you have two choices either a suck it up as part of who your character is, or B learn from your mistake and discard your progress and reroll. However this is a very different mind set to Grep's instructions first approach. My advise as far as help files type help everything you see in halls of creation until you get bored. Then get into the world and see what happens. If you want the overview read the nations and race and write the names down so you can quick reference them in game with the help command. If your looking for commands you might not know about "command" is the command to bring up all the standard actions you can do.


Top
 Profile  
Reply with quote  
 Post subject: Re: Quick theme reference
PostPosted: Thu Jan 29, 2015 3:33 pm 
Offline
Newbie

Joined: Sat Jan 24, 2015 8:17 am
Posts: 5
I see, thanks for the info everyone. To note I did spend a few hours reading over everything, took me a few days before I thought I'd be comfortable playing. The issue is mainly that all put together it is a lot of information and I have a hard time remembering it all. I primarily learn by doing as opposed to just reading things. As I go along I pick up more and more which I do remember.


Top
 Profile  
Reply with quote  
 Post subject: Re: Quick theme reference
PostPosted: Thu Jan 29, 2015 3:43 pm 
Offline
Mortal

Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
Taking notes is essential to a successful MUD experience.

Image

I use one of these whenever I seriously explore an area for the first time in any game, whether it's Shattered Kingdoms, minecraft, or The Long Dark.


Top
 Profile  
Reply with quote  
 Post subject: Re: Quick theme reference
PostPosted: Thu Jan 29, 2015 7:09 pm 
Offline
Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Different strokes for different folks. You don't need a journal to play SK. But if that would make you feel more comfortable, go for it.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 12 posts ]  Go to page 1, 2  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 42 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group