grep wrote:
The above is good advice. You could, and probably should, spend about half an hour just reading help files before you make a character you intend to play. Start with the top-most "HELP" command, then "HELP FAQ." Afterwards, if you still like what you see, proceed through all the topics in the help command in a methodical, web-spider fashion. Take notes. Search for phrases you find confusing -- they've probably already been discussed on the forums. E-mail staffers or post here about whatever is left over. It's like getting help in any other forum for any other topic: demonstrate that you have done the basic RTFM and "Is it plugged in?" work, and you'll probably find it both easier to find support and less likely that you'll need it.
SK will rarely, if ever, spoon feed you things in-character. It's best to find ways to cope with that before you get too invested in one.
We MUD players are probably further along the hubris spectrum than WoD larpers. Take that into account.
If this advise was given to me I would have quit playing SK before I started. The way I learnt was by doing and being a part of. If you interact with other players are low levels you will learn worlds of information. If you make a "wrong call" with the RP you have two choices either a suck it up as part of who your character is, or B learn from your mistake and discard your progress and reroll. However this is a very different mind set to Grep's instructions first approach. My advise as far as help files type help everything you see in halls of creation until you get bored. Then get into the world and see what happens. If you want the overview read the nations and race and write the names down so you can quick reference them in game with the help command. If your looking for commands you might not know about "command" is the command to bring up all the standard actions you can do.