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Experience Points https://shatteredkingdoms.com/forums/viewtopic.php?f=21&t=21205 |
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Author: | Kintora [ Thu Apr 28, 2011 8:55 pm ] |
Post subject: | Experience Points |
Does your race or class determine how many experience points are needed for each level? Or are experience point requirements the same for every race and class? |
Author: | shadow [ Thu Apr 28, 2011 9:04 pm ] |
Post subject: | Re: Experience Points |
I am positive that experience points needed for each level are the same for each class/race. However your charisma affects quite significantly how many you earn. |
Author: | Baldric [ Thu Apr 28, 2011 9:10 pm ] |
Post subject: | Re: Experience Points |
A naturally high charisma will speed up the rate that you gain xp at. Longer lived races also gain xp at a slower rate than shorter lived races. I'm pretty sure the actual amount of xp needed does not vary with class or race. |
Author: | ninja_ardith [ Fri Apr 29, 2011 3:42 am ] |
Post subject: | Re: Experience Points |
The xp needed to level differs by class. I have no reason to believe that race affects xp, though. |
Author: | FinneyOwnzU [ Fri Apr 29, 2011 6:10 am ] |
Post subject: | Re: Experience Points |
I'm not sure why the information about experience was removed when help files for races and classes were updated over the years, but the original help files clearly stated that non-human races required more experience. The adventurer classes were also the baseline for class experience, with fighters, clergy and mages requiring more for each level. I don't recall seeing an update indicating the experience modifier for classes/races were removed, so I'd imagine it is still in effect. The only change seems to be the mention of the experience modifier being nuked from the help files. |
Author: | Rennus_Dragonsbane [ Fri Apr 29, 2011 6:42 am ] |
Post subject: | Re: Experience Points |
I also remember that about 10 years ago, long before charisma was added, race did have an effect on XP and a griffon warlock was considered to be the slowest class to level, followed by necromancers. However since then people have mastered powerleveling. |
Author: | Baldric [ Fri Apr 29, 2011 6:48 am ] |
Post subject: | Re: Experience Points |
Interesting. Didn't know that. |
Author: | FinneyOwnzU [ Fri Apr 29, 2011 7:25 am ] |
Post subject: | Re: Experience Points |
Rennus_Dragonsbane wrote: I also remember that about 10 years ago, long before charisma was added, race did have an effect on XP and a griffon warlock was considered to be the slowest class to level, followed by necromancers. However since then people have mastered powerleveling. I agree that charisma helped, but the reason that leveling to GM is so trivial now is due to the update that re-scaled NPC hit points and not because players have developed ninja-like, uber power leveling techniques. Back in the day, a typical NPC like a mage in Tlaxcala could have several thousand hit points. As a caster class you might spend half a mana bar to kill one and as melee class you might lose half your hit points, which resulted in a lot of down time to regenerate. Nowadays, that same mage NPC probably has a couple hundred hit points and dies in a bash or a couple spells. I doubt the exp for the NPC was changed, but the amount of time and resources it takes to kill it was significantly reduced. |
Author: | Nutty_gnome [ Fri Apr 29, 2011 7:37 am ] |
Post subject: | Re: Experience Points |
Rennus_Dragonsbane wrote: I also remember that about 10 years ago, long before charisma was added, race did have an effect on XP and a griffon warlock was considered to be the slowest class to level, followed by necromancers. However since then people have mastered powerleveling. ^ This is true and was an important factor for people with a min-max mentality. I also agree with Finney's statement that it is easier and faster to own a NPC now than it was many years ago. Tlax is a great example. Levelling now has become more of a game of aura-hunting and minimizing/negating your choosen NPC's strengths so that you can non-stop kill. It used to be a slow slug-fest of unending boredom. Things have gotten better over the years. |
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