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Two handed vs One handed - Same subtype.
https://shatteredkingdoms.com/forums/viewtopic.php?f=21&t=19082
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Author:  Zellidon [ Sat Jul 11, 2009 2:41 pm ]
Post subject:  Two handed vs One handed - Same subtype.

Two handed battleaxe, one handed battleaxe, compare the same for example. I've wondered if there is an innate damage bonus to two handers for a long time. I've asked around a bit most people seem to believe so. Just curious if anyone had some definitive information on it.

Author:  jhorleb [ Sat Jul 11, 2009 2:56 pm ]
Post subject: 

I believe the base damage for the two will be the same. The difference is that the two hander will allow you to take better advantage of your strength bonus.

Author:  fridgeraider [ Sat Jul 11, 2009 5:44 pm ]
Post subject: 

Quote:
Two-handed weapons do not do additional damage but will allow the wielder to
make greater use of their strength.
If a weapon has reach, it can reach across
that one rank in a group formation and still be used for melee combat. Some
weapons can be thrown, including many types of daggers, throwing axes, throwing
spears, bolos and shuriken. Flails and whips cannot be parried without special
training. The exotic skill cannot be taught or trained, and is dependent
solely upon level. Not every weapon that exists is listed here.


From the help file.

Author:  Drewbag [ Sun Jul 12, 2009 6:09 am ]
Post subject: 

jhorleb wrote:
I believe the base damage for the two will be the same. The difference is that the two hander will allow you to take better advantage of your strength bonus.


I'm still very fuzzy on what that means exactly... Better use of strength meaning?

Author:  grep [ Sun Jul 12, 2009 6:30 am ]
Post subject: 

Drewbag wrote:
jhorleb wrote:
I believe the base damage for the two will be the same. The difference is that the two hander will allow you to take better advantage of your strength bonus.


I'm still very fuzzy on what that means exactly... Better use of strength meaning?


I'll use D&D numbers to give you an idea:

Let's say your character has 18 strength, granting you a +4 strength modifier.

You pick up a longsword, a one-handed weapon dealing 1d8 damage for a medium sized weapon. Your strikes deal 1d8+4 damage.

If you upgraded to a two-handed glaive, the weapon's base damage is 1d10, you get Reach, and you ALSO apply one-and-a-half your strength bonus because you wield the weapon in both hands. Your strikes deal 1d10+6 damage.

Get it? Strength modifiers count for more with two-handed weapons. Again, the D&D numbers totally are probably not the SK numbers, but the example should suffice: give up holding a shield and you are compensated by being more offensively viable. In SK, the two-handed strength bonus could be for attack rolls, for example, instead of damage.

The choice between one or two-handed versions of a weapon, I think, is best contemplated as you would going mood aggressive or defensive.

Author:  Drewbag [ Sun Jul 12, 2009 7:02 am ]
Post subject: 

Hm so I guess the question is does the strength bonus with two handed count for damage, accuracy or both?

Author:  grep [ Sun Jul 12, 2009 10:46 am ]
Post subject: 

SK is like a classy gentleman.

The appeal is in the mystery.

;)

Author:  Gilgon [ Mon Jul 13, 2009 8:42 am ]
Post subject: 

I doubt that it affects accuracy. No player knows for a fact, but I think it's very likely.

If you want a question that no player and even the head coder don't know, however, if a symbol has +1weapon damage, a main weapon hand has +5 damage, and an off-hand weapon has +4 damage, what is the total +damage on the main attack of a swash? What is the total damage on the offhand attack of that swash? ;)

Probably 6, 4. But there is a chance it's 10, 0 or 6, 5 or 10, 10, or 10, 5, or 10, 4 ;).

Author:  Dulrik [ Mon Jul 13, 2009 5:51 pm ]
Post subject: 

I see what you're trying to get me to do here.

Author:  Minette [ Mon Jul 13, 2009 6:39 pm ]
Post subject: 

should be both hit roll and damage roll if that code hasn't changed (from strength)

SK, before revamp, shared many similarities with other DIKU MUDs, for example the spell bless is bonus to hit roll, another example is regular enchant is +1 to hit and dmg, and brilliant is +2 to both

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