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What prevents gating to those with auto summon off?
https://shatteredkingdoms.com/forums/viewtopic.php?f=21&t=19041
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Author:  jhorleb [ Thu Jul 02, 2009 10:15 pm ]
Post subject:  What prevents gating to those with auto summon off?

I've been curious about this for a while now. What saves are still active on you when you do not resist summons? Do your willpower enchants still act?

I always assumed that only magic resistance would still be in effect with regards to gating and summoning in this circumstance, but it always seems much harder to gate to people with their clothes on, even when they're not wearing resistance.

Author:  Jurithiel [ Fri Jul 03, 2009 1:44 am ]
Post subject: 

Willpower, MR, wisdom.

Author:  jhorleb [ Fri Jul 03, 2009 7:13 am ]
Post subject: 

Ok thanks. Let me reverse the question - what is it that's turned "off" by not resisting summons?

Author:  ninja_ardith [ Fri Jul 03, 2009 6:57 pm ]
Post subject: 

Awesomeness.

Author:  Evwyn [ Fri Jul 03, 2009 7:31 pm ]
Post subject: 

I suspect another anti-summon variable only available to those resisting summon?

Author:  sleeper [ Fri Jul 03, 2009 11:31 pm ]
Post subject: 

Evwyn wrote:
I suspect another anti-summon variable only available to those resisting summon?


I certainly don't speak with any authority, but I would've thought willpower and wisdom were the anti-summon factors. Wisdom (and the luck of the die) still factor in when auto summon is off, but not as much.

sleeper

Author:  sleeper [ Fri Jul 03, 2009 11:43 pm ]
Post subject: 

It was pointed out to me that the difference in level probably has a factor as well.

sleeper

Author:  Viltrax [ Sat Jul 04, 2009 5:20 pm ]
Post subject: 

Distance?

Author:  fridgeraider [ Sun Jul 05, 2009 2:53 pm ]
Post subject: 

Quote:
All creatures receive a saving throw to resist the
opening of a gate to them, and some creatures cannot be gated to at all.
God rooms, private rooms, and no-recall rooms cannot be gated to, and you
cannot gate out of a no-recall room.


Just wanted to add that in from the help file, specifically the part where all creatures have a saving throw to resist the gate spell.

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