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 Post subject: What prevents gating to those with auto summon off?
PostPosted: Thu Jul 02, 2009 10:15 pm 
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Mortal

Joined: Sat Mar 02, 2002 4:00 pm
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Location: New York
I've been curious about this for a while now. What saves are still active on you when you do not resist summons? Do your willpower enchants still act?

I always assumed that only magic resistance would still be in effect with regards to gating and summoning in this circumstance, but it always seems much harder to gate to people with their clothes on, even when they're not wearing resistance.


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PostPosted: Fri Jul 03, 2009 1:44 am 
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Mortal

Joined: Fri Mar 07, 2008 4:44 am
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Willpower, MR, wisdom.


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PostPosted: Fri Jul 03, 2009 7:13 am 
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Mortal

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Ok thanks. Let me reverse the question - what is it that's turned "off" by not resisting summons?


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PostPosted: Fri Jul 03, 2009 6:57 pm 
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Mortal

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Awesomeness.


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PostPosted: Fri Jul 03, 2009 7:31 pm 
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Mortal

Joined: Thu May 21, 2009 12:28 pm
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I suspect another anti-summon variable only available to those resisting summon?


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PostPosted: Fri Jul 03, 2009 11:31 pm 
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Mortal

Joined: Fri Oct 24, 2003 7:26 am
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Evwyn wrote:
I suspect another anti-summon variable only available to those resisting summon?


I certainly don't speak with any authority, but I would've thought willpower and wisdom were the anti-summon factors. Wisdom (and the luck of the die) still factor in when auto summon is off, but not as much.

sleeper


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PostPosted: Fri Jul 03, 2009 11:43 pm 
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Mortal

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It was pointed out to me that the difference in level probably has a factor as well.

sleeper


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PostPosted: Sat Jul 04, 2009 5:20 pm 
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Webadmin

Joined: Thu Feb 28, 2002 4:00 pm
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SK Character: Viltrax
Distance?


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PostPosted: Sun Jul 05, 2009 2:53 pm 
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Mortal

Joined: Wed Feb 18, 2004 9:52 pm
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Location: Western New York
Quote:
All creatures receive a saving throw to resist the
opening of a gate to them, and some creatures cannot be gated to at all.
God rooms, private rooms, and no-recall rooms cannot be gated to, and you
cannot gate out of a no-recall room.


Just wanted to add that in from the help file, specifically the part where all creatures have a saving throw to resist the gate spell.


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