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 Post subject: Thieves for Items in Newbie School?
PostPosted: Wed Jul 08, 2009 10:48 pm 
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Mortal

Joined: Wed Feb 04, 2009 2:53 pm
Posts: 60
Perhaps I just don't know. But is it right for items bought in a newbie school area to get taken by thieves even when the character is a novice? Maybe it is, in which case I'm hoping that this will lead to an eventual discussion of why and why it shouldn't.

The case in question:

cold-iron horse-shoes at the Taslamaran Newb School. Or are we considering the area far enough (one league) south of the entrance as a ground for it not being considered a newb school location?


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 Post subject:
PostPosted: Thu Jul 09, 2009 3:33 pm 
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Webadmin

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 2732
Location: Australia
SK Character: Viltrax
Any items for newbies should be built in such a way that thieves aren't interested in them at all.

By giving an example as you have, we should be able to easily check whether it's been built incorrectly for a newbie or alternately it may have a NOSAVE flag which can also be fixed.

I don't imagine there are too many store-bought items even 'near' newbie schools that are of sufficiently high level to attract the logout thieves code.


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PostPosted: Thu Jul 09, 2009 5:01 pm 
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Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
If its cold iron, its definitely not appropriate for a newbie zone. I'll take a look and provide something as a more useful and less frustrating replacement.


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 Post subject:
PostPosted: Thu Jul 09, 2009 10:19 pm 
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Mortal

Joined: Mon Jan 02, 2006 7:47 pm
Posts: 3776
Location: Virginia
SK Character: Amorette
Can you move the cold iron store somewhere else? It has some nice weapons for griffons.


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PostPosted: Fri Jul 10, 2009 3:16 am 
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Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
I really don't think the cold-iron shop is IN the Taslamaran newb school, and it's not inaccessible to anyone not a newb, either.


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PostPosted: Fri Jul 10, 2009 7:12 am 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
ObjectivistActivist wrote:
I really don't think the cold-iron shop is IN the Taslamaran newb school, and it's not inaccessible to anyone not a newb, either.


That made no sense.


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 Post subject:
PostPosted: Fri Jul 10, 2009 7:12 am 
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Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
In the context of jenbo's statement above mine, yes, it did.


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PostPosted: Fri Jul 10, 2009 7:15 am 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
But the last half of it has like 4 negatives!


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