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Fleshing out your Character https://shatteredkingdoms.com/forums/viewtopic.php?f=21&t=15580 |
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Author: | Nath [ Tue Jun 12, 2007 11:02 pm ] |
Post subject: | Fleshing out your Character |
Thirteen questions to help you develop your character. These are the basics, with suggestions below each question to help flesh out your next character. Quote: 1. Where was your character born?
- Under what circumstances were they born? 2. What does your character look like? This is a broad question. Here are some specifics to get you started: - What color is his/her hair? How do they wear it.. in a braid, with a bow? Hanging loose about their shoulders? - What texture is their hair? Soft, rough, ragged, frayed? - How tall are they? How much do they weigh? Are they obese, or stout? Fat or muscled? - How does their nose look? Is it big and bulbous? Petite and narrow? - What about their cheeks? Dimpled? Freckled? - Is their chin narrow and pointed, or short, and parted? - Do they have any facial hair? - How would you describe their ears? - What color(s) are their eyes? - Are they disfigured? Do they have any scars? 3. Tell a little about his/her family? - Are his/her parents alive now? - Were they rich or poor? Loving, or abusive? - What did his/her parents do for a living? - Do they have any other remaining family members? - What is their relationship with them? - Has their life been difficult? 4. Where or how was your character educated? Why? - Did they enjoy their education? Was it what he/she wanted? 5. What did you do before deciding to become a ...? - Did they try to be anything else in life before becoming a ...? 6. What is the characters moral code? - Do they think killing is acceptable? Why, or why not? - Under what circumstances will your character kill a (sentient) creature? (Person) - Under what circumstances will they kill a non-sentient creature? (Animal) 7. Does your character have goals? - What short-term goals (less than five years) do they have? - What long-term goals (more than five years) do they have? 8. Why or what circumstances has caused the character to become a ___? - Was it a forced decision? Is it a profession they just "fell into"? - Do they regret their decision? - What did they do before becoming a ___? 9. What is the character's personality? - Are they stoic, or do they wear their heart on their sleeve? - How do they carry themselves? Are they noble, and proud, crafty, and shifty, or clumsy, and aloof? - What does their voice sound like? - How would they act under duress, or in a critical situation? (Murder, violent conflict, death of a friend/enemy, natural disaster, having or raising children, mugging, unexpected kindness or compliment, interracial relationships whether in or witnessing one.) - Do they have any phobias? - What would they sacrifice their life for? - What do they think of religion? - Are they a loner, or do they *need* social input? - What is their strong point? - What is their weak point? - Do they feel any tie/bond to their kingdom/country/province? - Do they have any talents? (Singing, drawing, fine literacy.) - Do they have any habits? - Do they have any secrets? - Do they have a sense or lack of humor? - If they were to die unexpectedly, what thing would they most regret not telling anyone? - Have they ever genuinely wanted to kill someone? - What is their most treasured memory? - If your character could choose the manner of their death, what would it be? - What does your character feel most grateful for? - Do they often exaggerate or embellish stories? If so, why? - How forgiving is your character? Why or why not? - How much does your character feel in control of the course of their life? - Is it easy for your character to ask for help when they need it? Will they ask for help? - Are they compulsive? - Are they the "thinking" or "feeling" type? - How easily embarrassed is your character? - Does the fact that your character has never done something before increase or decrease its appeal to them? - Are they greedy or altruistic? 10. Are there certain things the character can not or will not do? This goes above and beyond murder. - Will they steal? - Will they share secrets? - Would they accept bribes? - Would they betray their kingdom/country/province? - Would they betray their friends? 11. What does the character hate? Not just races, but places, situations, weather, magic, armor, technology. 12. What does the character love? Again, not just races, but places, situations, weather, etc et al. 13. What is their status NOW? - Where do they live? - Do they live with anyone else? - Are they rich/poor, happy/depressed, abusive/loving, due to their situation? - Was this a forced living situation? - Are they happy there? - Why do they live there now? Composed and compiled by yours truly. Hope it helps. |
Author: | Dharkk [ Wed Jun 13, 2007 3:39 am ] |
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I didn't think an essay would be the result, that's oober long! |
Author: | Inzy [ Wed Jun 13, 2007 9:03 am ] |
Post subject: | |
Good post. |
Author: | Achernar [ Wed Jun 13, 2007 9:08 am ] |
Post subject: | |
Yes, very. TYVM. A |
Author: | wortsenawl [ Wed Jun 13, 2007 10:00 am ] |
Post subject: | |
Good post, but can you give it a meaningful title please? |
Author: | Nath [ Wed Jun 13, 2007 12:04 pm ] |
Post subject: | |
To clarify the difference between 5 and 8: 5 is in reference to your character's class. 8 is in reference to professions, or their livelihood. I'll edit the title of the topic. |
Author: | sleeper [ Wed Jun 13, 2007 6:42 pm ] |
Post subject: | |
Good job. sleeper |
Author: | Salandarin [ Thu Aug 09, 2007 10:48 pm ] |
Post subject: | |
A few people suggested I post this guide here on the main forums, so I figured I would post it here, as a complement to the above questions, which focus more on background and history. This is a bit more SK-specific, but gives a somewhat different method for crafting a character. I've noticed that a common problem with many characters is that they develop a history before they develop a personality. A character's personality is what will guide every single interaction in the game; it's the single most important feature of any character. A character with nothing but a sad story to tell offers very little depth, and leaves little room for improvisation or growth. There's nothing wrong with making up a story to support your character, but stories usually don't help you develop the rest of your character. And, realistically, it's pretty hard to make a story that someone hasn't heard before. In short: don't put all your coppers in the "story basket", as it were. So, whenever I'm thinking up a character, I always try and imagine what I want him/her to look like, before anything else. There's a reason you're supposed to have a description by the time you reach Novice. You'll have to think about him/her for possibly thousands of hours, so it better be something you enjoy thinking about. That doesn't necessarily mean thin and pretty, but intriguing and unique from YOUR perspective. The easiest way to start THAT, is by choosing a race. I figure it's helpful to have everything you need to consider listed out in one place. I just copied it all from the helpfiles, as well as linked to them, because my car is in the shop and I have a lot of time on my hands. SO! YOUR OPTIONS:
Half-Elf -- halfbreeds with qualities of both species Halfling -- sneaky and generally selfish humanoids Gnome -- extremely wise and talented underground Elf -- inherently good forest dwellers (see also: elf-culture, emnity, emnity2, emnity3) Deep-Elf -- inherently evil cave dwellers (see also: emnity, emnity2, emnity3) Dwarf -- strong and hearty race of miners Centaur -- multitalented human/horse combination (see also: centaur-culture) Sprite -- agile winged faerie creatures (see also: sprite-culture, Bloodwing, Cloudrunner, Dusk-Dancer, Green-Sands, Springfoot, Sunspark, Water-Song) Griffon -- good and intelligent flying eagle/lion (see also: griffon-culture) Giant -- huge but dim-witted humanoids Remember your OPTIONS!
Scrupulous -- good Unprincipled -- selfish Anarchist -- selfish Aberrant -- evil Miscreant -- evil Diabolic -- evil Examine yourself as a player. How creative are you,and how much do you want these creative abilities expressed into the game? Not everyone can pop a rhyming poem out at will, so make sure you're not working outside your capabilities. That said, don't be afraid to stretch yourself, but know that different styles of RP take a lot of practice to improve at. If writing and speeches are your thing, consider a character with a position of leadership (of any class), a priest, a sorceror, a paladin, or a hellion. Song and dance? Bards obviously offer the most in this regard, but there've been plenty of sailor-type swashbucklers and rogues. The sky is the limit. You can do anything with any kind of character, but remember that many types of RP are simply easier with certain classes. Look at your OPTIONS!
Swashbuckler -- skilled in swift multi-handed strikes Barbarian -- uncivilized warrior of brute force Priest -- the basic clerical vocation Paladin -- knight blessed by the gods of light (see also: vow) Hellion -- knight blessed by the gods of darkness (see also: code) Shaman -- uncivilized cleric with spiritual powers Rogue -- the basic adventuring profession Scout -- skilled in woodlore and bush-fighting Bard -- performer and minor magician Sorceror -- the basic wizard profession Warlock -- worships and uses the elemental powers Necromancer -- diabolical master of the undead This is where religion and faction can start to come into play. While these are both aspects that can easily be left up to the way things progress as the character grows and meets people, it's equally viable to decide beforehand, and is especially important with priests, paladins, and hellions. Just consider what fits the character's moral and interactive personality best, and if you're non-clergy, think about joining a religion with low numbers, as well (not quite as highly recommended for clergy). If you're considering a tribunal, you should start in the corresponding city. Do what you feel is most fun. Remember your OPTIONS! Religions:
Aludra, Mistress of Love . . . . . . . . . . . . (Love, Devotion, Compassion) Dulrik the Blade of Truth. . . . . . . . . . . . . (Truth, Honor, Discipline) P Meissa the Shining One . . . . . . . . . . . . . . . . . . . . (Healing, Art) Zavijah the God of Wisdom. . . . . . . . . . (Wisdom, Enlightenment, Liberty) Achernar, End of the River . . . . . . . . . . . . . . .(Death, Time, Change) Ain the Eye. . . . . . . . . . . . . . . . . . . . . .(Justice, Order, Logic) HP Marfik the Maelstrom . . . . . . . . . . . . . . . . (Chaos, Mayhem, Anarchy) Mira, Providence of Magic. . . . . . . . . . . . . . . . . . (Magic, Mystery) Nashira, Goddess of Nature . . . . . . . . . . . . .(Creation, Growth, Decay) Sadal, Tempest of Destiny. . . . . . . . . . . . . . . . (Luck, Fate, Storms) Yed, Elemental Consciousness . . . . . . . . . . . . . . . . . . . (Elements) Algorab, God of Fear . . . . . . . . . . . . . . . (Fear, Tyranny, Vengeance) H Dabi, Star of Slaughter. . . . . . . . . . . . . . .(Hate, Destruction, Rage) Sadr, Goddess of Disease . . . . . . . . . . . . . (Disease, Pain, Suffering) Sargas the Smiter. . . . . . . . . . . . . . . . . . . . . . .(War, Conquest) H Thuban, Quintessence of Untruth. . . . . . . . . (Deceit, Intrigue, Betrayal)
The Peacekeepers The Hammer of Light Talons of the Feathered Dragon The Guardians of the Alliance Druids of the Wild Reaches The Harlequins The Midnight Council The Council of Necromancers Adepts of the Blood Path
Zhenshi (Nerina, Chibunei, Garazul) Ayamao (Sith'a'niel, Grahme, Elisaire) Uxmal (Teron) Empire (Menegroth, Seawatch) North (Krychire, Reyortsed, D'Aste) After all this, be sure to remember that change is good. Don't be afraid to let your character evolve with time, even if the changes aren't a part of your original plans. The only pitfall in this regard is with alignment - you'll never be able to change your character's alignment, no matter how leet the RP might be, so you've GOT to stick with it - there are NO exceptions! So, good luck, and I hope someone out there found this useful. |
Author: | JavaMonkey [ Fri Aug 10, 2007 12:05 am ] |
Post subject: | |
Yay! I say again: awesome post. |
Author: | Orac [ Mon Jun 14, 2010 12:10 pm ] |
Post subject: | |
I'm kind of embarrassed to post here after the great posts that came before mine but if it helps anything I always imagine my character as a character in a fanatasy setting. I've read alot of books, so I think about them and pull something out of a medieval/science fantasy setting. I suspect everyone does it like this. You don't have to just think about what'll be good on SK. Make something you like. |
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