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Flee! Flee! Run awaaay!
https://shatteredkingdoms.com/forums/viewtopic.php?f=21&t=14668
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Author:  Othet [ Fri Dec 29, 2006 10:06 am ]
Post subject:  Flee! Flee! Run awaaay!

Since it comes up quite often when I play, and as I never really figured it out, what factors go into whether or not you actually escape a combat when you flee? Sometimes I get blocked, sometimes not.

Author:  Carsetius [ Fri Dec 29, 2006 10:10 am ]
Post subject: 

I believe that some of it has to do with the number of openings that are available. Perhaps, if you are in a room with one exit you are going to get blocked because when you flee you are picking a random direction.

Author:  The Mighty Fluffball [ Fri Dec 29, 2006 5:10 pm ]
Post subject: 

Aaaaaaa-BONK

Author:  Minette [ Fri Dec 29, 2006 5:29 pm ]
Post subject: 

A combination of these?

- Available exits
- Available movement points versus surrounding terrain
- Number of enemies + whether if engaged in melee
- Character dexterity versus enemies dexterity
- Condition of legs
- Flight status where applicable

Author:  Othet [ Sat Dec 30, 2006 12:01 am ]
Post subject: 

The Mighty Fluffball wrote:
Aaaaaaa-BONK


Slayne! We, Larry, Curly, and Moe challenge you to a duel of honor!!!

...Shemp of course comes in to solo the fight afterward.

Author:  One Valiant Truth [ Sat Dec 30, 2006 1:18 am ]
Post subject: 

I always thought it was DEX versus number of opponents/number of exits

Author:  Forsooth [ Sat Dec 30, 2006 7:50 am ]
Post subject: 

I think we were told some time ago that characters who flee get three chances to leave. If all of them are blocked by walls or impassible terrain, you get blocked. A block is more likely than not in a room with only one exit, but you can always try again if you've PE left.

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