Shattered Kingdoms

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 Post subject: Flee! Flee! Run awaaay!
PostPosted: Fri Dec 29, 2006 10:06 am 
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Mortal

Joined: Wed May 25, 2005 10:47 pm
Posts: 447
Location: Climbing the Hills (Level 20)
Since it comes up quite often when I play, and as I never really figured it out, what factors go into whether or not you actually escape a combat when you flee? Sometimes I get blocked, sometimes not.


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PostPosted: Fri Dec 29, 2006 10:10 am 
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Joined: Thu Sep 02, 2004 7:36 am
Posts: 1471
I believe that some of it has to do with the number of openings that are available. Perhaps, if you are in a room with one exit you are going to get blocked because when you flee you are picking a random direction.


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PostPosted: Fri Dec 29, 2006 5:10 pm 
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Joined: Mon Sep 05, 2005 5:05 pm
Posts: 2620
Location: *cough*
Aaaaaaa-BONK


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PostPosted: Fri Dec 29, 2006 5:29 pm 
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Joined: Sat Jul 16, 2005 7:50 pm
Posts: 1798
A combination of these?

- Available exits
- Available movement points versus surrounding terrain
- Number of enemies + whether if engaged in melee
- Character dexterity versus enemies dexterity
- Condition of legs
- Flight status where applicable


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PostPosted: Sat Dec 30, 2006 12:01 am 
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Joined: Wed May 25, 2005 10:47 pm
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Location: Climbing the Hills (Level 20)
The Mighty Fluffball wrote:
Aaaaaaa-BONK


Slayne! We, Larry, Curly, and Moe challenge you to a duel of honor!!!

...Shemp of course comes in to solo the fight afterward.


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PostPosted: Sat Dec 30, 2006 1:18 am 
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Joined: Sun Jul 18, 2004 3:09 am
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I always thought it was DEX versus number of opponents/number of exits


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PostPosted: Sat Dec 30, 2006 7:50 am 
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Joined: Mon Feb 17, 2003 9:55 pm
Posts: 1365
I think we were told some time ago that characters who flee get three chances to leave. If all of them are blocked by walls or impassible terrain, you get blocked. A block is more likely than not in a room with only one exit, but you can always try again if you've PE left.


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