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 Post subject: newbie cannot enter Hart and Rose : bug or feature?
PostPosted: Wed Jul 27, 2005 2:37 pm 
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Newbie

Joined: Wed Jul 27, 2005 2:19 pm
Posts: 3
Howdy. I just started up a new character on SK and spent the morning running him through the Taslamaran collegium. Now I've sent him into Exile for the first time, and he can't get into the Hart and Rose Inn... I can see the courtyard by doing a l ne but when I try to go there with ne I end up on barbican avenue (as if i had gone north). and a message that "alas, you cannot go that way". Why on earth not? is there some other way to enter the inn?

or was there some kind of special event going on and I should try back later?


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PostPosted: Wed Jul 27, 2005 2:41 pm 
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Joined: Sat Mar 06, 2004 7:10 pm
Posts: 2577
Location: Boston, USA
SK Character: Sorel
That's bizarre. I assume the exile center looked like it normally does, with no... oddness. Specifically, a lot of pink and purple words. If not, then try it again and copy and paste what the MUD says?


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PostPosted: Wed Jul 27, 2005 2:44 pm 
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Mortal

Joined: Fri Apr 30, 2004 8:48 pm
Posts: 1608
Location: My heart's in <strike>Iraq</strike> Texas with my newly re-enlisted 'som' 'soq' daughter
SK Character: Galida Apelila Shaloush Mayumi
Unless you were in a place with all those pink words suggested above, which happens on certain special occasions, I don't know why you would've gone north instead of northeast.

You weren't flying and got blown off course by strong winds, were you?


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 Post subject: here's the mud's text of an attempt....
PostPosted: Wed Jul 27, 2005 2:46 pm 
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Newbie

Joined: Wed Jul 27, 2005 2:19 pm
Posts: 3
> l ne
The wrought iron gate is open.
You see The Courtyard of the Hart and Rose.

[HP:100%] [ME:100%] [PE:100%]
> ne
You walk north.

Barbican Avenue
You are upon a narrow, cobbled avenue running in a northerly
direction, climbing gently away from the centre of the city. The road is
well maintained, hedged on either side by the tall, timber-framed houses
typical of Exile. The stone-lined gutters run with fresh water, the air
relatively clear of the usual city taint of smog and night-soil, of
close pressed bodies and horse manure. Instead, the atmosphere is one
underlain with the scent of honeysuckle and rose blossom which, with the
verdant green scramble of ivy, wreath many of the houses along the road.
It's raining lightly, very hot, and very windy.
Obvious exits: n s
A young male human is strolling around here in a set of red-brown clothing.

[HP:100%] [ME:100%] [PE: 99%]
> Alas, you cannot go that way.

[HP:100%] [ME:100%] [PE: 99%]
> s
You walk south.

Exile Cross
You are at the crossroad that marks the centre of the fortress city of


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 Post subject:
PostPosted: Wed Jul 27, 2005 2:52 pm 
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Mortal

Joined: Fri Apr 30, 2004 8:48 pm
Posts: 1608
Location: My heart's in <strike>Iraq</strike> Texas with my newly re-enlisted 'som' 'soq' daughter
SK Character: Galida Apelila Shaloush Mayumi
Is there something with your client that causes you to go north then east?

Try typing out the whole northeast and see how that does. If it works, then there's something with your client, I'd think.


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 Post subject: your diagnosis was correct
PostPosted: Wed Jul 27, 2005 2:56 pm 
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Newbie

Joined: Wed Jul 27, 2005 2:19 pm
Posts: 3
and I thank you for the assistance!


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PostPosted: Thu Jul 28, 2005 4:31 am 
Yeah, I'd say it's a client's speedwalking function. Which, while fantastic, don't work so well for SKs.


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 Post subject:
PostPosted: Fri Jul 29, 2005 12:08 pm 
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Joined: Thu Jun 02, 2005 9:26 am
Posts: 15
Pushing40 wrote:
Is there something with your client that causes you to go north then east?

Try typing out the whole northeast and see how that does. If it works, then there's something with your client, I'd think.


Actually Nate, this happens with my mud client, wintin. What actually happens when you type 'ne' is you walk north, then you walk east. I bit of a problem when you want to actually walk in the direction northeast. To solve it, you need to capitalize the first letter: Ne, Nw,Se, Sw. This gets old, so I made aliases for these: ne -> Ne and so on. Hope this helps.


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 Post subject:
PostPosted: Fri Jul 29, 2005 1:06 pm 
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Mortal

Joined: Sun Apr 28, 2002 1:11 pm
Posts: 152
Location: Berlin, Germany
Ethnael wrote:
Pushing40 wrote:
Is there something with your client that causes you to go north then east?

Try typing out the whole northeast and see how that does. If it works, then there's something with your client, I'd think.


Actually Nate, this happens with my mud client, wintin. What actually happens when you type 'ne' is you walk north, then you walk east. I bit of a problem when you want to actually walk in the direction northeast. To solve it, you need to capitalize the first letter: Ne, Nw,Se, Sw. This gets old, so I made aliases for these: ne -> Ne and so on. Hope this helps.


That sounds like a quite old client or that it has been written for MuDs with only N,E,S,W directions. The original code base of DikiMud for example does not support those directions like NE,NW,SE,SW.
It's possible, that your client already has a built-in alias for typing NE making N and E. When you can find that alias you can remove it and everything should work just fine.


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 Post subject:
PostPosted: Sat Jul 30, 2005 4:59 am 
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Webadmin

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 2732
Location: Australia
SK Character: Viltrax
JanDelay wrote:
It's possible, that your client already has a built-in alias for typing NE making N and E. When you can find that alias you can remove it and everything should work just fine.


Soumds most like direction-stacking. 'ne' means you wanted north, then east. If 'Ne' is the command for Northeast, then 'Nene' means a 'walk' command to go northeast, then north, then east.

Make sense now? :)


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