grep wrote:
As for stance and such, all you need to do is set triggers to pay attention to the output of the status command and any text indicating that the stance changes. Then have a prompt catcher that coughs out that stance variable along with whatever else you have going on.
I'm sort of on my way to doing that, but I think if D had it in his heart to add it as a feature of prompt in the game, it would be way easier and mucho appreciated.
Problem is, though, I'm operating with minimal knowledge of how this stuff works. I've got zmud and I've pretty much had to muddle my way through advanced triggers all on my own, although one of the threads in Clients helped a lot (thanks Finney). So far, I have a trigger that reacts when I change my stance by setting/resetting a variable to record what my stance is. Now I'm just trying to figure out how the whole client prompt thing works, or to at least make a trigger work that reacts to the ingame prompt by displaying my variable on the screen. So far, it hasn't worked. With any luck, I'll figure it out before work today, but if not.. maybe someone can halp?