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 Post subject: Re: hand xbow+1h wpn
PostPosted: Sun Aug 12, 2012 12:16 am 
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Joined: Mon Apr 18, 2005 11:29 am
Posts: 753
Gnomes have developed a self-reloading, hand-held crossbow. It is capable of holding an 80 bolt belt. With the newly patented re-stringing feature, the new crossbow is able to string itself, load a bolt and fire it faster than you can say, "OW! My knee!" There is currently no safety feature, causing a rather large amounts of self-inflicted damage, as well to random people who happen to walk by. The auto-fire feature is still in the bugged stages, as people who have set this on have found that if they are standing behind a friendly, they are unable to stop the auto-fire until the belt has been fully fed through, causing multiple back to the head shots to their group mate. On the plus side, you know where all 80 of your bolts went.


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 Post subject: Re: hand xbow+1h wpn
PostPosted: Sun Aug 12, 2012 5:47 am 
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Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
I can't believe Dulrik is arguing for realistic crossbow reloading in SK, where you can get 3-4 shots per combat round from most crossbows, with reloads inbetween.


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 Post subject: Re: hand xbow+1h wpn
PostPosted: Sun Aug 12, 2012 6:26 am 
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TMS Cheerleader

Joined: Sat Oct 13, 2007 11:01 am
Posts: 1302
Location: BFE Arkansas
SK Character: Addison
As long as sk has been around, why haven't gnomes invented gunpowder, so we can give swashies the pistol skill.


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 Post subject: Re: hand xbow+1h wpn
PostPosted: Sun Aug 12, 2012 6:46 am 
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Joined: Mon Mar 04, 2002 10:42 am
Posts: 1053
Yea as if bandalores didn't do enough dmg already on its own or circle stabs for that matter. I actually don't know if bandalores would work with it, but I am guessing it does :)


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 Post subject: Re: hand xbow+1h wpn
PostPosted: Sun Aug 12, 2012 7:02 am 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
My question is this, if that's the case why are they even 1h? Not that loading a dart is any harder or easier while holding a whip, then it is to load that same xbow while using a shield.


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 Post subject: Re: hand xbow+1h wpn
PostPosted: Sun Aug 12, 2012 5:26 pm 
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Immortal (Inactive)

Joined: Wed Jun 13, 2012 1:14 pm
Posts: 828
SK Character: Sargas
I'm just saying, rule of cool. Just let them reload it. Seriously, it would not be BROKEN. Impossible in reality, perhaps, but it'd be neat.


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 Post subject: Re: hand xbow+1h wpn
PostPosted: Sun Aug 12, 2012 5:43 pm 
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Joined: Thu Oct 06, 2011 10:59 am
Posts: 755
ObjectivistActivist wrote:
I can't believe Dulrik is arguing for realistic crossbow reloading in SK, where you can get 3-4 shots per combat round from most crossbows, with reloads inbetween.


THIS


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 Post subject: Re: hand xbow+1h wpn
PostPosted: Sun Aug 12, 2012 9:35 pm 
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Joined: Wed Mar 06, 2002 10:34 am
Posts: 1505
Location: Los Angeles, CA
Doesn't really make much sense, does it? The obvious answer is to now nerf bows and crossbows. /s


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 Post subject: Re: hand xbow+1h wpn
PostPosted: Sun Aug 12, 2012 11:30 pm 
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ObjectivistActivist wrote:
I can't believe Dulrik is arguing for realistic crossbow reloading in SK, where you can get 3-4 shots per combat round from most crossbows, with reloads inbetween.


Unlike D&D's 6 second combat rounds, we don't know how long the rounds are in SK.


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 Post subject: Re: hand xbow+1h wpn
PostPosted: Sun Aug 12, 2012 11:34 pm 
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Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
ninja_ardith wrote:
ObjectivistActivist wrote:
I can't believe Dulrik is arguing for realistic crossbow reloading in SK, where you can get 3-4 shots per combat round from most crossbows, with reloads inbetween.


Unlike D&D's 6 second combat rounds, we don't know how long the rounds are in SK.


It can be roughly estimated based on the attacks per round skills, as well as the number of rounds that could occur in one IC hour. Def not anything approaching 12-15 mins, which is what it would most likely take to fire and reload a crossbow three to four times.


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