Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Re: Warlocks & Religions (RP and such)
PostPosted: Wed Apr 27, 2011 12:00 pm 
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Ladyjennbo, that was fun. Thank you and I will RP with you anytime.

grep wrote:
There only only three situations in which a priest's feelings actually matter: brewing, enchanting, and resurrection. Short of that, most of the time, they can be ignored or told to take off if you don't like what they're preaching. You know, like in real life, Gods are disposable. Just ask Calrion's dismembered face.


I suppose there are some players who do not enjoy the intrigue of religious motivations for a players actions.


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 Post subject: Re: Warlocks & Religions (RP and such)
PostPosted: Wed Apr 27, 2011 12:13 pm 
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Joined: Mon Dec 01, 2008 2:01 pm
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Location: I'm in a glass case of emotion!
SK Character: Retired Troll
Warlocks aren't obligated to join the Yed religion or even recognize Yed as the source of their power. It's an IC decision and no decision you make regarding that will be looked down upon from an OOC perspective.

Playing a warlock who doesn't respect Yed might end up having IC consequences, if you offend certain character's, like jennbo's character. I wouldn't worry too much about her, though. She's a pushover in pvp. :P


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 Post subject: Re: Warlocks & Religions (RP and such)
PostPosted: Wed Apr 27, 2011 12:14 pm 
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PvP= the answer for everything apparently


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 Post subject: Re: Warlocks & Religions (RP and such)
PostPosted: Wed Apr 27, 2011 12:16 pm 
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Location: I'm in a glass case of emotion!
SK Character: Retired Troll
Yeah it's like duct tape. Solves everything.


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 Post subject: Re: Warlocks & Religions (RP and such)
PostPosted: Wed Apr 27, 2011 12:18 pm 
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Jennbo might be a pushover, but Ardith, on the other hand, might take offense if he has to listen to her other character complain about said warlock. It's worth noting, especially for a newbie, that roleplay is a gilded virtue of the game. If roleplay is your only (not main) interest, SK's mechanics will inevitably get in the way of what you find fun. Just be prepared to not be angry if that happens.

Mostly, you can do whatever you want provided you don't break rules, hurt people, or do something that gets an immortal or someone with an open channel to an immortal angry. Manage to avoid those things, and everything winds up being a matter of in-character reprisal over breaking traditions rather than an actual discussion of breaking rules. Of course, you could wind up being someone like evena or mundy and get a lot of "attention." There's very few clear guidelines, so there's a lot of alleged freedom. Sort of like a dictatorship; they're only good when you like the dictator.


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 Post subject: Re: Warlocks & Religions (RP and such)
PostPosted: Wed Apr 27, 2011 12:22 pm 
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Location: I'm in a glass case of emotion!
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Dang, you're bitter today, grep.


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 Post subject: Re: Warlocks & Religions (RP and such)
PostPosted: Wed Apr 27, 2011 12:31 pm 
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Joined: Mon Jan 02, 2006 7:47 pm
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SK Character: Amorette
Ignore grep, but Baldric is right about my PVP, unfortunately. Enjoyable RP. Go Yed. :devil:


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 Post subject: Re: Warlocks & Religions (RP and such)
PostPosted: Wed Apr 27, 2011 12:36 pm 
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Location: Virginia
SK Character: Amorette
grep wrote:
Jennbo might be a pushover, but Ardith, on the other hand, might take offense if he has to listen to her other character complain about said warlock. It's worth noting, especially for a newbie, that roleplay is a gilded virtue of the game. If roleplay is your only (not main) interest, SK's mechanics will inevitably get in the way of what you find fun. Just be prepared to not be angry if that happens.

Mostly, you can do whatever you want provided you don't break rules, hurt people, or do something that gets an immortal or someone with an open channel to an immortal angry. Manage to avoid those things, and everything winds up being a matter of in-character reprisal over breaking traditions rather than an actual discussion of breaking rules. Of course, you could wind up being someone like evena or mundy and get a lot of "attention." There's very few clear guidelines, so there's a lot of alleged freedom. Sort of like a dictatorship; they're only good when you like the dictator.


I have no idea what you're implying here, but I can assure you this is not the sort of game behavior I engage in, and the few people I talk to on Yahoo can attest to that. I don't like cheating, and I don't like making the game less enjoyable for other people.


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 Post subject: Re: Warlocks & Religions (RP and such)
PostPosted: Wed Apr 27, 2011 12:38 pm 
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Bitter or not, I don't want to remotely miss the opportunity to warn people that roleplay doesn't win in an environment where people have kill commands. You have to fall back on the hope that the other guy is a gentleman instead of figuring there are roleplay guidelines. I am not aware of anything ever being redacted in the game after allegations of roleplay guideline violations were found to be true. As far as I know, even petty things like items don't usually get restored.

You shouldn't try to hide the vinegar from new people. This community and game are great, but they aren't by design the happy-go-lucky roleplay paradise people seem to expect. This is a game where a lot of the content was made to help you kill other characters, not write or share stories with them. It's the same problem that plagued D&D 3rd edition, so it is no real surprise and nothing special or unique. If people were more honest about that, more people who would be interested in that might actually learn that they can find it here.


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 Post subject: Re: Warlocks & Religions (RP and such)
PostPosted: Wed Apr 27, 2011 12:53 pm 
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My main interest is RP, if it was my only interest I'd write a book or something.

Politics in an RP game is a game in itself. If you are pissing off an imm or powerful player than hopefully you have a plan to benefit from that, either to inspire other players to take up your cause against an oppressive will (works darkie against light too, think Deep Elves in Faeruhn, whose matrons taught that their evil culture was oppressed by the tyranical Surface Elves) or to bring an otherwise peaceful enemy to take up arms.

The possibilities of good RP are endless for both good and bad, sometimes our characters do out of character things for political reasons, or are pushed out of the reach of their goals by the actions of others or the simple reality that the world around them doesn't work the way they thought it did.

As for OOC game drama. If a imm gets mad at me and starts something, I'll fix it or leave and give them their space. The game will still be there when I come back and I don't have room in my emotional spectrum to get hyped up over my hobby. Plenty of other games to play in the mean time IMO.

(And I had no trouble RPing in 3rd Ed. A system that manages to be functional without RP doesn't necessarily mean that those who do RP can't use it.)

I have considered what I know the love of combat in this game and have already accounted for my characters opinion and conduct in most situations I can imagine. I don't think you would be dissapointed, Grep, should we ever run into each other, in my ability to handle the reality of this game.


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