Shattered Kingdoms

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PostPosted: Sun Dec 11, 2005 1:24 pm 
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Yah that would be pretty cool. I was just thinking flight in SK is more levitation like. Not actually flying miles above the earth.


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PostPosted: Sun Dec 11, 2005 2:14 pm 
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One Valiant Truth wrote:
Unless you have a gnome merc or a giant warlock. Then you should train move.


Please stop giving suggestions to people like this. I know you actually think you are helping, but..you just have no idea what you are doing.


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PostPosted: Sun Dec 11, 2005 2:16 pm 
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Also 'riding crop' and 'cane' are the best specs for the gnome merc that only trains move.


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PostPosted: Sun Dec 11, 2005 2:58 pm 
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Location: In the palm of the left hand black
I'd just like to point out that Alshain is dead wrong by a factor of 1%.

100% of characters would benefit more from training other stats than move. There is absolutly -NO- reason why anyone would ever train it period. Even if you point at cabal A and said that in my wildest dream I might need more move trains, I'd suggest you get a lobotomy and go back to character building school.

In laymen's terms, that means that 0% of all trains on all characters should be move trains.


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PostPosted: Sun Dec 11, 2005 3:13 pm 
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Unless your a gnome merc spec cane and riding crop then you'll need the extra move points to run away. :D


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PostPosted: Sun Dec 11, 2005 4:15 pm 
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One Valiant Truth wrote:
Yah that would be pretty cool. I was just thinking flight in SK is more levitation like. Not actually flying miles above the earth.


Well what about when you're above a city? Clearing a mountain range? In the "Realm of the Sky" where if you lose fight, you plummet a bajillion feet to your death and can never find your stuff?

Face it... it's Dragonball SK


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PostPosted: Sun Dec 11, 2005 4:27 pm 
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Thats why you only plummt while over a city or mountains. :wink:


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PostPosted: Sun Dec 11, 2005 4:49 pm 
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? That doesn't change the fact that you are indeed flying miles above the earth.


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PostPosted: Sun Dec 11, 2005 4:53 pm 
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I was just going off the fact that a person on land can fight a person thats flying with a sword.


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PostPosted: Sun Dec 11, 2005 8:13 pm 
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<OFF TOPIC NARNIA STUFF REMOVED>

As for aerial combat:

I've played a MUD that tried to take aerial combat seriously, and the ability was just too powerful. It becomes too easy to attack the landbound at range, to get through enemy formations to vulnerable members, or to escape combat with someone who can't fly. Flyers already have advantages in SK. I wouldn't expect much more.


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