Shattered Kingdoms

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 Post subject: Anti-hoarding for staves/wands
PostPosted: Tue Nov 18, 2014 6:15 am 
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Joined: Tue Apr 08, 2003 5:55 pm
Posts: 249
Location: CA
Does the anti-hoarding system apply to staves/wands?


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 Post subject: Re: Anti-hoarding for staves/wands
PostPosted: Tue Nov 18, 2014 7:53 am 
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Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
No(t yet.)


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 Post subject: Re: Allow for enchant armor to place stacking saves.
PostPosted: Tue Nov 18, 2014 7:58 am 
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Joined: Fri Jun 07, 2013 7:11 pm
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Location: Probably Camping Losache
SK Character: Arkex, Chronis, Azoreth, Kyln
If this does come into affect at some point, I think it should be separate from the weapons/armor hoarding. (Doesn't apply to the rule of six) and should only address duplicate staves/wands. You should be able to have at least one of every staff/wand.


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 Post subject: Re: Anti-hoarding for staves/wands
PostPosted: Tue Nov 18, 2014 8:32 am 
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Joined: Thu Apr 14, 2011 10:26 am
Posts: 1252
SK Character: Rolf
Maybe it should only apply to staves/wands one has multiple copies of. If you carry around more than one "wand of ultimate destruction" you run the risk of thieves. That way it gives people a chance to get such an item.


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 Post subject: Re: Anti-hoarding for staves/wands
PostPosted: Tue Nov 18, 2014 5:47 pm 
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Meh. Limit inventory saving to 3 items with charges. Anything more just allows scarcity to be abused.

If you want a spell badly enough, you can go play a class that has access to it.


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 Post subject: Re: Allow for enchant armor to place stacking saves.
PostPosted: Tue Nov 18, 2014 8:57 pm 
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Location: Probably Camping Losache
SK Character: Arkex, Chronis, Azoreth, Kyln
Good idea. Let's just wimp out casters even more then.


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 Post subject: Re: Anti-hoarding for staves/wands
PostPosted: Wed Nov 19, 2014 5:59 am 
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Joined: Mon Jan 02, 2006 7:47 pm
Posts: 3776
Location: Virginia
SK Character: Amorette
ugh in theory I agree but then I remember fly staves


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 Post subject: Re: Anti-hoarding for staves/wands
PostPosted: Wed Nov 19, 2014 6:47 am 
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Joined: Mon Feb 03, 2014 4:59 am
Posts: 246
Location: PA
grep wrote:
Meh. Limit inventory saving to 3 items with charges. Anything more just allows scarcity to be abused.

If you want a spell badly enough, you can go play a class that has access to it.


I agree with this one.


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 Post subject: Re: Anti-hoarding for staves/wands
PostPosted: Sat Nov 22, 2014 6:47 am 
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Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
Scarcity is not abused. While I was playing my sorcerer I consistently located great items all the time. I could walk into an area and find things that would sit there for months on end. I owe it to the lower playerbase.

If you're going to attack items with charges then you should limit the # of consumeables like word of recall potions and heal potions too.


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 Post subject: Re: Anti-hoarding for staves/wands
PostPosted: Sat Nov 22, 2014 9:27 am 
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Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
Good idea.

I've always advocated that inventory should be a tactical gameplay area and not a Skinner Box. The changes to enchant and hoarding code reduced the slot machine gameplay for weapons and armor. The progress should continue.

Three items with charges, six potions, six pills, and done. Now "loadout" is an active skill area.


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