Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Re: Shattered Kingdoms: From a new player perspective
PostPosted: Sun Sep 08, 2019 8:18 am 
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Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
I mean honestly there needs to be lowbie protection against aggro NPCs. Idk how you'd code that, but it's one of the biggest unsolved issues in SK. Bandits that backstab, alligators, ospreys, tigers, nasty imps, ettins, etc. The "exploration should come with risks" argument is meh, but we should be able to "stick to the road and you'll be fine".


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 Post subject: Re: Shattered Kingdoms: From a new player perspective
PostPosted: Mon Sep 16, 2019 11:20 am 
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Joined: Mon Jan 02, 2006 7:47 pm
Posts: 3776
Location: Virginia
SK Character: Amorette
archaicsmurf wrote:
I mean honestly there needs to be lowbie protection against aggro NPCs. Idk how you'd code that, but it's one of the biggest unsolved issues in SK. Bandits that backstab, alligators, ospreys, tigers, nasty imps, ettins, etc. The "exploration should come with risks" argument is meh, but we should be able to "stick to the road and you'll be fine".



amen, agree with all of this. i don't think aggro NPCs should attack people apprentice and below, tbh. especially if you have to walk in aggro-mob areas to find training levels, which you do, some of them even off-road.


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