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 Post subject: Natural Stats vs Modded Stats
PostPosted: Fri Dec 19, 2014 11:17 am 
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Joined: Sun Aug 26, 2007 12:45 am
Posts: 203
It is known that high natural charisma has the benefit of bonus xp while modding for high charisma does not. Does anyone know if any of the other Stats have a benefit to having high natural score?


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 Post subject: Re: Natural Stats vs Modded Stats
PostPosted: Fri Dec 19, 2014 11:35 am 
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Joined: Thu Apr 14, 2011 10:26 am
Posts: 1252
SK Character: Rolf
Natural Dexterity and Strength matter, apparently. If you have GS or Haste and you've modded either of those stats, the GS or Haste affect with not stack with the mods you're using.

Example:

Your natural str is 10 and your natural dex is 10. You've modded both up to 20 (+10 mods on each). You get GS and Haste and notice that your attributes aren't changing. That is because you are already modding them above what the spells would give you.


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 Post subject: Re: Natural Stats vs Modded Stats
PostPosted: Fri Dec 19, 2014 12:32 pm 
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Joined: Mon Nov 15, 2004 9:03 pm
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Correct me if I'm wrong. But I think items with innate Stat mods to str and dex do stack with gs and haste, but enhancement mods (ie. Enchanted mods) don't because both the spell and enchantment count as enhancements which don't stack.


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 Post subject: Re: Natural Stats vs Modded Stats
PostPosted: Fri Dec 19, 2014 2:01 pm 
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Joined: Wed Dec 11, 2013 8:53 pm
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TheBladeMasta wrote:
Correct me if I'm wrong. But I think items with innate Stat mods to str and dex do stack with gs and haste, but enhancement mods (ie. Enchanted mods) don't because both the spell and enchantment count as enhancements which don't stack.



Correct.


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 Post subject: Re: Natural Stats vs Modded Stats
PostPosted: Fri Dec 19, 2014 2:03 pm 
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Joined: Thu Apr 14, 2011 10:26 am
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SK Character: Rolf
Yea, I should've mentioned that. My example is for enchanted mods. Innate are exempt from my example.


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