Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Mon Jun 17, 2024 12:41 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 7 posts ] 
Author Message
 Post subject: Exotic
PostPosted: Fri Jun 15, 2012 6:47 am 
Offline
Mortal

Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
Why are these not a weapon skill?


Top
 Profile  
Reply with quote  
 Post subject: Re: Exotic
PostPosted: Fri Jun 15, 2012 7:14 am 
Offline
Mortal

Joined: Wed Oct 07, 2009 5:04 am
Posts: 3066
SK Character: RAWR!
Please no.


Top
 Profile  
Reply with quote  
 Post subject: Re: Exotic
PostPosted: Fri Jun 15, 2012 7:28 am 
Offline
Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Because the weapon skill is based on your characters' level: Any GM can use an exotic weapon like it's a mastered weapon, regardless of their class or mastered weapon skills.


Top
 Profile  
Reply with quote  
 Post subject: Re: Exotic
PostPosted: Fri Jun 15, 2012 9:48 am 
Offline
Mortal

Joined: Sat Apr 02, 2011 12:07 pm
Posts: 263
Edoras wrote:
Because the weapon skill is based on your characters' level: Any GM can use an exotic weapon like it's a mastered weapon, regardless of their class or mastered weapon skills.


And that's pretty cool as it is and does not need to be changed!


Top
 Profile  
Reply with quote  
 Post subject: Re: Exotic
PostPosted: Fri Jun 15, 2012 3:43 pm 
Offline
Mortal

Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
I wasn't making a suggestion. I was asking a question. I like it the way it is too... I just want to know the reason.


Top
 Profile  
Reply with quote  
 Post subject: Re: Exotic
PostPosted: Fri Jun 15, 2012 3:47 pm 
Offline
Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Because D said so. No specific reason that I can think of.


Top
 Profile  
Reply with quote  
 Post subject: Re: Exotic
PostPosted: Fri Jun 15, 2012 11:16 pm 
Offline
Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8216
Location: Redwood City, California
It's not really a SK thing. That was part of the original codebase.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 7 posts ] 

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 48 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group