Shattered Kingdoms

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 Post subject: Code Update 12/27/2012
PostPosted: Thu Dec 27, 2012 10:35 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
New Features:
- New affect type to indicate modifiers to peak stats
- New affect type to indicate MR heal impairment
- Every MR heal temporarily impairs MR for healing

Changes:
- Added -1 peak stat penalty to spirit disorientation
- Refactor existing spells to use peak stat modifier
- Self-cast spells do not cause fatigue on expiration
- Fatigue penalizes the previously buffed attribute
- Song of Antimagic dispel invokes aggression
- Warlock takes 1/2 damage from their own AOE spells
- Blind, color spray, and dirt only work if victim has eyes
- Can have as many people in group as fit on formation
- Mounting automatically causes mount to join the group
- Mounts always occupy the same position as their rider
- Both mounts and riders can now be positioned by name
- Mount automatically repositioned when dismounting
- Group member will be ejected if no room in formation
- Success of tumble/rescue affected by dex and mount

Bug Fixes:
- Stop melee fighting if you un-wield a polearm
- Check for successful reload before returning fire
- Caster is no longer protected from chain lightning
- Always do damage even with low level lighting bolts
- Fix skills that worked when penalized below 0%
- Completely rewrote the velvet anklet script
- Fix scripts randomly misidentifying faction members
- Fix AI triggered for remote fighting of the party
- Fix non-ranged skills working during ranged combat
- Prevent NPCs from moving while prone or asleep
- Fix annoying spam of stunned NPC standing/resting
- Fix pathfinding skill improve on failure
- Fix MR to protect against voodoo

And a belated Merry Yiggmas!

Click here to read the Q&A thread.


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